00001 /* +---------------------------------------------------------------------------+ 00002 | The Mobile Robot Programming Toolkit (MRPT) C++ library | 00003 | | 00004 | http://www.mrpt.org/ | 00005 | | 00006 | Copyright (C) 2005-2011 University of Malaga | 00007 | | 00008 | This software was written by the Machine Perception and Intelligent | 00009 | Robotics Lab, University of Malaga (Spain). | 00010 | Contact: Jose-Luis Blanco <jlblanco@ctima.uma.es> | 00011 | | 00012 | This file is part of the MRPT project. | 00013 | | 00014 | MRPT is free software: you can redistribute it and/or modify | 00015 | it under the terms of the GNU General Public License as published by | 00016 | the Free Software Foundation, either version 3 of the License, or | 00017 | (at your option) any later version. | 00018 | | 00019 | MRPT is distributed in the hope that it will be useful, | 00020 | but WITHOUT ANY WARRANTY; without even the implied warranty of | 00021 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 00022 | GNU General Public License for more details. | 00023 | | 00024 | You should have received a copy of the GNU General Public License | 00025 | along with MRPT. If not, see <http://www.gnu.org/licenses/>. | 00026 | | 00027 +---------------------------------------------------------------------------+ */ 00028 00029 #ifndef opengl_CCamera_H 00030 #define opengl_CCamera_H 00031 00032 #include <mrpt/opengl/CRenderizable.h> 00033 #include <mrpt/poses/CPoseOrPoint.h> 00034 00035 namespace mrpt 00036 { 00037 namespace opengl 00038 { 00039 class COpenGLViewport; 00040 class CCamera; 00041 00042 // This must be added to any CSerializable derived class: 00043 DEFINE_SERIALIZABLE_PRE_CUSTOM_BASE_LINKAGE( CCamera, CRenderizable, OPENGL_IMPEXP ) 00044 00045 /** A camera: if added to a scene, the viewpoint defined by this camera will be used instead of the camera parameters set in COpenGLViewport::m_camera. 00046 * A camera can be defined to provide a projective or orthogonal view of the world by setting the member CCamera::m_projectiveModel. 00047 * \sa opengl::COpenGLScene 00048 * \ingroup mrpt_opengl_grp 00049 */ 00050 class OPENGL_IMPEXP CCamera : public CRenderizable 00051 { 00052 friend class COpenGLViewport; 00053 00054 DEFINE_SERIALIZABLE( CCamera ) 00055 protected: 00056 00057 float m_pointingX,m_pointingY,m_pointingZ; 00058 float m_distanceZoom; 00059 float m_azimuthDeg,m_elevationDeg; 00060 00061 bool m_projectiveModel; //!< If set to true (default), camera model is projective, otherwise, it's orthogonal. 00062 float m_projectiveFOVdeg; //!< Field-of-View in degs, only when projectiveModel=true (default=30 deg). 00063 bool m_6DOFMode; //!< If set to true, camera pose is used when rendering the viewport 00064 00065 00066 public: 00067 void setPointingAt(float x,float y, float z) { m_pointingX=x; m_pointingY=y; m_pointingZ=z; } 00068 00069 template <class POSEORPOINT> 00070 void setPointingAt(const POSEORPOINT &p) 00071 { 00072 m_pointingX=p.x(); 00073 m_pointingY=p.y(); 00074 m_pointingZ=p.is3DPoseOrPoint() ? p.m_coords[2] : 0; 00075 } 00076 inline void setPointingAt(const mrpt::math::TPoint3D &p) { setPointingAt(p.x,p.y,p.z); } 00077 00078 00079 float getPointingAtX() const { return m_pointingX; } 00080 float getPointingAtY() const { return m_pointingY; } 00081 float getPointingAtZ() const { return m_pointingZ; } 00082 00083 void setZoomDistance(float z) { m_distanceZoom=z; } 00084 float getZoomDistance() const { return m_distanceZoom; } 00085 00086 float getAzimuthDegrees() const { return m_azimuthDeg; } 00087 float getElevationDegrees() const { return m_elevationDeg; } 00088 00089 void setAzimuthDegrees(float ang) { m_azimuthDeg=ang; } 00090 void setElevationDegrees(float ang) { m_elevationDeg=ang; } 00091 00092 void setProjectiveModel(bool v=true) { m_projectiveModel=v; } //!< Enable/Disable projective mode (vs. orthogonal) 00093 void setOrthogonal(bool v=true) { m_projectiveModel=!v; } //!< Enable/Disable orthogonal mode (vs. projective) 00094 00095 /** Set 6DOFMode, if enabled camera is set according to its pose (default=false). 00096 * Conventionally, eye is set looking towards the positive direction of Z axis. 00097 * Up is set as the Y axis. 00098 * In this mode azimuth/elevation are ignored. 00099 **/ 00100 void set6DOFMode(bool v) { m_6DOFMode=v; } 00101 00102 bool isProjective() const { return m_projectiveModel; } 00103 bool isOrthogonal() const { return !m_projectiveModel; } 00104 bool is6DOFMode() const { return m_6DOFMode; } 00105 00106 void setProjectiveFOVdeg(float ang) { m_projectiveFOVdeg=ang; } //!< Field-of-View in degs, only when projectiveModel=true (default=30 deg). 00107 float getProjectiveFOVdeg() const { return m_projectiveFOVdeg; } //!< Field-of-View in degs, only when projectiveModel=true (default=30 deg). 00108 00109 00110 /** Render does nothing here. 00111 */ 00112 void render() const { } 00113 00114 private: 00115 /** Constructor 00116 */ 00117 CCamera(); 00118 00119 /** Private, virtual destructor: only can be deleted from smart pointers */ 00120 virtual ~CCamera() { } 00121 00122 }; 00123 00124 } // end namespace opengl 00125 00126 } // End of namespace 00127 00128 00129 #endif
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