DXF entity selection.
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#include <mydxfentities.hpp>
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| | MyDXFEntitySelection () |
| | Construct empty selection.
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| | ~MyDXFEntitySelection () |
| | Destructor.
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| uint32_t | size () const |
| | Return number of entities in selection.
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| void | add_entity (uint32_t a) |
| | Add entity number a in selection.
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| const uint32_t & | operator() (int a) const |
| | Get a const reference to entity number in selection at location a.
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| uint32_t & | operator() (int a) |
| | Get reference to entity number in selection at location a.
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DXF entity selection.
MyDXFEntitySelection object is a list of indexes, which point to entities in the MyDXFEntities.
| MyDXFEntitySelection::MyDXFEntitySelection |
( |
| ) |
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inline |
Construct empty selection.
| MyDXFEntitySelection::~MyDXFEntitySelection |
( |
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inline |
| void MyDXFEntitySelection::add_entity |
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uint32_t |
a | ) |
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inline |
Add entity number a in selection.
| const uint32_t& MyDXFEntitySelection::operator() |
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int |
a | ) |
const |
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inline |
Get a const reference to entity number in selection at location a.
| uint32_t& MyDXFEntitySelection::operator() |
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int |
a | ) |
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inline |
Get reference to entity number in selection at location a.
| uint32_t MyDXFEntitySelection::size |
( |
void |
| ) |
const |
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inline |
Return number of entities in selection.
The documentation for this class was generated from the following file: