, including all inherited members.
| attach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | [pure virtual] |
| attach_color_buffer(int color_buffer, const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | [pure virtual] |
| attach_color_buffer(int color_buffer, const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | [pure virtual] |
| attach_depth_buffer(const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | [pure virtual] |
| attach_depth_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | [pure virtual] |
| attach_depth_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | [pure virtual] |
| attach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | [pure virtual] |
| attach_depth_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | [pure virtual] |
| attach_depth_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | [pure virtual] |
| attach_stencil_buffer(const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | [pure virtual] |
| attach_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | [pure virtual] |
| attach_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | [pure virtual] |
| destroy()=0 | CL_FrameBufferProvider | [pure virtual] |
| detach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | [pure virtual] |
| detach_color_buffer(int color_buffer, const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | [pure virtual] |
| detach_depth_buffer(const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | [pure virtual] |
| detach_depth_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | [pure virtual] |
| detach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | [pure virtual] |
| detach_depth_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | [pure virtual] |
| detach_stencil_buffer(const CL_RenderBuffer &render_buffer)=0 | CL_FrameBufferProvider | [pure virtual] |
| detach_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0 | CL_FrameBufferProvider | [pure virtual] |
| get_bind_target() const =0 | CL_FrameBufferProvider | [pure virtual] |
| get_size() const =0 | CL_FrameBufferProvider | [pure virtual] |
| set_bind_target(CL_FrameBufferBindTarget target)=0 | CL_FrameBufferProvider | [pure virtual] |
| ~CL_FrameBufferProvider() | CL_FrameBufferProvider | [inline, virtual] |