2D (x,y) point structure - Float More...
#include <point.h>

Public Types | |
| typedef float | datatype |
Public Member Functions | |
| CL_Pointf () | |
| CL_Pointf (const CL_Vec2< float > &p) | |
| CL_Pointf (const CL_Pointx< float > &p) | |
| CL_Pointf (float x, float y) | |
Attributes | |
| CL_Vec2< float > & | normalize () |
| Normalizes this vector. | |
| float | dot (const CL_Vec2< float > &vector) const |
| Dot products this vector with an other vector. | |
| CL_Vec2< float > & | round () |
| Rounds all components of this vector. | |
| CL_Vec2< float > & | rotate (const CL_Vec2< float > &hotspot, const CL_Angle &angle) |
| Rotate this vector around another point. | |
| float | length () const |
| Returns the length (magnitude) of this vector. | |
| CL_Angle | angle (const CL_Vec2< float > &vector) const |
| Calculate the angle between this vector and an other vector. | |
| CL_Angle | angle_relative (const CL_Vec2< float > &vector) const |
| Calculate the angle between this vector relative to another vector. | |
| float | distance (const CL_Vec2< float > &vector) const |
| Calculate the distance between this vector and an other vector. | |
| float | round_value (float value) const |
| Rounds a value for the datatype. | |
Operators | |
| const float & | operator[] (unsigned int i) const |
| float & | operator[] (unsigned int i) |
| operator float * () | |
| operator float *const () const | |
| void | operator+= (const CL_Vec2< float > &vector) |
| += operator. | |
| void | operator+= (floatvalue) |
| += operator. | |
| CL_Vec2< float > | operator+ (const CL_Vec2< float > &vector) const |
| + operator. | |
| CL_Vec2< float > | operator+ (floatvalue) const |
| + operator. | |
| void | operator-= (const CL_Vec2< float > &vector) |
| -= operator. | |
| void | operator-= (floatvalue) |
| -= operator. | |
| CL_Vec2< float > | operator- (const CL_Vec2< float > &vector) const |
| |
| CL_Vec2< float > | operator- (floatvalue) const |
| |
| CL_Vec2< float > | operator- () const |
| |
| void | operator*= (const CL_Vec2< float > &vector) |
| *= operator. | |
| void | operator*= (floatvalue) |
| *= operator. | |
| CL_Vec2< float > | operator* (const CL_Vec2< float > &vector) const |
| * operator. | |
| CL_Vec2< float > | operator* (floatvalue) const |
| * operator. | |
| void | operator/= (const CL_Vec2< float > &vector) |
| /= operator. | |
| void | operator/= (floatvalue) |
| /= operator. | |
| CL_Vec2< float > | operator/ (const CL_Vec2< float > &vector) const |
| / operator. | |
| CL_Vec2< float > | operator/ (floatvalue) const |
| / operator. | |
| bool | operator== (const CL_Vec2< float > &vector) const |
| == operator. | |
| bool | operator!= (const CL_Vec2< float > &vector) const |
| != operator. | |
Static Public Member Functions | |
| static CL_Pointx< float > | calc_origin (CL_Origin origin, const CL_Sizex< float > &size) |
| Returns the anchor point for the origin within the dimensions of the size structure. | |
| static float | dot (const CL_Vec2< float > &vector_1, const CL_Vec2< float > &vector_2) |
| Dot products a vector with an other vector. | |
| static CL_Vec2< float > | normalize (const CL_Vec2< float > &vector) |
| Normalizes a vector. | |
| static CL_Vec2< float > | rotate (const CL_Vec2< float > &vector, const CL_Vec2< float > &hotspot, const CL_Angle &angle) |
| Rotate a vector around another point. | |
| static CL_Vec2< float > | round (const CL_Vec2< float > &vector) |
| Rounds all components on a vector. | |
Public Attributes | |
| union { | |
| Type g | |
| Type t | |
| Type y | |
| }; | |
| union { | |
| Type r | |
| Type s | |
| Type x | |
| }; | |
| float | g |
| float | r |
| float | s |
| float | t |
| float | x |
| float | y |
2D (x,y) point structure - Float
| CL_Pointf::CL_Pointf | ( | ) | [inline] |
| CL_Pointf::CL_Pointf | ( | float | x, | |
| float | y | |||
| ) | [inline] |
| CL_Pointf::CL_Pointf | ( | const CL_Pointx< float > & | p | ) | [inline] |
| CL_Pointf::CL_Pointf | ( | const CL_Vec2< float > & | p | ) | [inline] |
Calculate the angle between this vector and an other vector.
| vector | = Second vector used to calculate angle. |
Calculate the angle between this vector relative to another vector.
| vector | = Second vector used to calculate angle. |
| static CL_Pointx<float > CL_Vec2< float >::calc_origin | ( | CL_Origin | origin, | |
| const CL_Sizex< float > & | size | |||
| ) | [static, inherited] |
Returns the anchor point for the origin within the dimensions of the size structure.
| origin | = The origin | |
| size | = The size |
Calculate the distance between this vector and an other vector.
| vector | = Second vector used to calculate distance. |
Dot products this vector with an other vector.
Operates in the native datatype
| vector | Second vector used for the dot product. |
| static float CL_Vec2< float >::dot | ( | const CL_Vec2< float > & | vector_1, | |
| const CL_Vec2< float > & | vector_2 | |||
| ) | [inline, static, inherited] |
Dot products a vector with an other vector.
Operates in the native datatype
| vector_1 | = First vector used for the dot product. | |
| vector_2 | = Second vector used for the dot product. |
| float CL_Vec2< float >::length | ( | ) | const [inherited] |
Returns the length (magnitude) of this vector.
Operates in the native datatype
Normalizes this vector.
Operates in the native datatype
| static CL_Vec2<float > CL_Vec2< float >::normalize | ( | const CL_Vec2< float > & | vector | ) | [static, inherited] |
Normalizes a vector.
Operates in the native datatype
| vector | = Vector to use |
| CL_Vec2< float >::operator float * | ( | ) | [inline, inherited] |
| CL_Vec2< float >::operator float *const | ( | ) | const [inline, inherited] |
!= operator.
| CL_Vec2<float > CL_Vec2< float >::operator* | ( | const CL_Vec2< float > & | vector | ) | const [inline, inherited] |
* operator.
*= operator.
| void CL_Vec2< float >::operator*= | ( | float | value | ) | [inline, inherited] |
*= operator.
| CL_Vec2<float > CL_Vec2< float >::operator+ | ( | const CL_Vec2< float > & | vector | ) | const [inline, inherited] |
+ operator.
+= operator.
| void CL_Vec2< float >::operator+= | ( | float | value | ) | [inline, inherited] |
+= operator.
| CL_Vec2<float > CL_Vec2< float >::operator- | ( | const CL_Vec2< float > & | vector | ) | const [inline, inherited] |
-= operator.
| void CL_Vec2< float >::operator-= | ( | float | value | ) | [inline, inherited] |
-= operator.
| CL_Vec2<float > CL_Vec2< float >::operator/ | ( | const CL_Vec2< float > & | vector | ) | const [inline, inherited] |
/ operator.
/= operator.
| void CL_Vec2< float >::operator/= | ( | float | value | ) | [inline, inherited] |
/= operator.
== operator.
| const float & CL_Vec2< float >::operator[] | ( | unsigned int | i | ) | const [inline, inherited] |
| float & CL_Vec2< float >::operator[] | ( | unsigned int | i | ) | [inline, inherited] |
| static CL_Vec2<float > CL_Vec2< float >::rotate | ( | const CL_Vec2< float > & | vector, | |
| const CL_Vec2< float > & | hotspot, | |||
| const CL_Angle & | angle | |||
| ) | [static, inherited] |
Rotate a vector around another point.
| vector | = Vector to use | |
| hotspot | The point around which to rotate. | |
| angle | = Angle to rotate. |
| CL_Vec2<float >& CL_Vec2< float >::rotate | ( | const CL_Vec2< float > & | hotspot, | |
| const CL_Angle & | angle | |||
| ) | [inherited] |
Rotate this vector around another point.
| hotspot | The point around which to rotate. | |
| angle | = Angle to rotate. |
| static CL_Vec2<float > CL_Vec2< float >::round | ( | const CL_Vec2< float > & | vector | ) | [static, inherited] |
Rounds all components on a vector.
Uses Asymmetric Arithmetic Rounding
| vector | = Vector to use |
Rounds all components of this vector.
Uses Asymmetric Arithmetic Rounding
| float CL_Vec2< float >::round_value | ( | float | value | ) | const [inherited] |
Rounds a value for the datatype.
For doubles and floats, this function does not round.
| value | = Value to round |
union { ... } [inherited] |
union { ... } [inherited] |
1.7.1