#include <ctcss_squelch_ff_impl.h>
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typedef boost::shared_ptr
< ctcss_squelch_ff > | sptr |
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| static sptr | make (int rate, float freq, float level, int len, int ramp, bool gate) |
| | Make CTCSS tone squelch block. More...
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| enum | vcolor { WHITE,
GREY,
BLACK
} |
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| std::vector< long > | d_max_output_buffer |
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| std::vector< long > | d_min_output_buffer |
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| enum | { WORK_CALLED_PRODUCE = -2,
WORK_DONE = -1
} |
| | Magic return values from general_work. More...
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| |
| enum | tag_propagation_policy_t { TPP_DONT = 0,
TPP_ALL_TO_ALL = 1,
TPP_ONE_TO_ONE = 2
} |
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| | squelch_base_ff_impl (const char *name, int ramp, bool gate) |
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| | ~squelch_base_ff_impl () |
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| int | ramp () const |
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| void | set_ramp (int ramp) |
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| bool | gate () const |
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| void | set_gate (bool gate) |
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| bool | unmuted () const |
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| int | general_work (int noutput_items, gr_vector_int &ninput_items, gr_vector_const_void_star &input_items, gr_vector_void_star &output_items) |
| | compute output items from input items More...
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| gr::analog::ctcss_squelch_ff_impl::ctcss_squelch_ff_impl |
( |
int |
rate, |
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float |
freq, |
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float |
level, |
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int |
len, |
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int |
ramp, |
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bool |
gate |
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) |
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| gr::analog::ctcss_squelch_ff_impl::~ctcss_squelch_ff_impl |
( |
| ) |
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| bool gr::analog::ctcss_squelch_ff_impl::gate |
( |
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const |
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inlinevirtual |
compute output items from input items
- Parameters
-
| noutput_items | number of output items to write on each output stream |
| ninput_items | number of input items available on each input stream |
| input_items | vector of pointers to the input items, one entry per input stream |
| output_items | vector of pointers to the output items, one entry per output stream |
- Returns
- number of items actually written to each output stream, or -1 on EOF. It is OK to return a value less than noutput_items. -1 <= return value <= noutput_items
general_work must call consume or consume_each to indicate how many items were consumed on each input stream.
Reimplemented from gr_block.
References gr::analog::squelch_base_ff_impl::general_work().
| int gr::analog::ctcss_squelch_ff_impl::len |
( |
| ) |
const |
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inlinevirtual |
| float gr::analog::ctcss_squelch_ff_impl::level |
( |
| ) |
const |
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inlinevirtual |
| virtual bool gr::analog::ctcss_squelch_ff_impl::mute |
( |
| ) |
const |
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inlineprotectedvirtual |
| int gr::analog::ctcss_squelch_ff_impl::ramp |
( |
| ) |
const |
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inlinevirtual |
| void gr::analog::ctcss_squelch_ff_impl::set_gate |
( |
bool |
gate | ) |
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inlinevirtual |
| void gr::analog::ctcss_squelch_ff_impl::set_level |
( |
float |
level | ) |
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inlinevirtual |
| void gr::analog::ctcss_squelch_ff_impl::set_ramp |
( |
int |
ramp | ) |
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inlinevirtual |
| std::vector<float> gr::analog::ctcss_squelch_ff_impl::squelch_range |
( |
| ) |
const |
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virtual |
| bool gr::analog::ctcss_squelch_ff_impl::unmuted |
( |
| ) |
const |
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inlinevirtual |
| virtual void gr::analog::ctcss_squelch_ff_impl::update_state |
( |
const float & |
in | ) |
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protectedvirtual |
The documentation for this class was generated from the following file: