| CL_Line3d() | CL_Line3d | [inline] |
| CL_Line3d(const CL_Line3x< double > ©) | CL_Line3d | [inline] |
| CL_Line3d(const CL_Vec3< double > &podouble_p, const CL_Vec3< double > &podouble_q) | CL_Line3d | [inline] |
| CL_Line3x() | CL_Line3x< double > | [inline] |
| CL_Line3x(const CL_Line3x< double > ©) | CL_Line3x< double > | [inline] |
| CL_Line3x(const CL_Vec3< double > &point_p, const CL_Vec3< double > &point_q) | CL_Line3x< double > | [inline] |
| get_intersection(const CL_Line3x< double > &second, bool &intersect, doublerange=(double) 0.5) const | CL_Line3x< double > | |
| operator!=(const CL_Line3x< double > &line) const | CL_Line3x< double > | [inline] |
| operator=(const CL_Line3x< double > ©) | CL_Line3x< double > | [inline] |
| operator==(const CL_Line3x< double > &line) const | CL_Line3x< double > | [inline] |
| p | CL_Line3x< double > | |
| q | CL_Line3x< double > |
1.7.1