| CL_NetGameConnection(CL_NetGameConnectionSite *site, const CL_TCPConnection &connection) | CL_NetGameConnection | |
| CL_NetGameConnection(CL_NetGameConnectionSite *site, const CL_SocketName &socket_name) | CL_NetGameConnection | |
| disconnect() | CL_NetGameConnection | |
| get_data(const CL_StringRef &name) const | CL_NetGameConnection | |
| send_event(const CL_NetGameEvent &game_event) | CL_NetGameConnection | |
| set_data(const CL_StringRef &name, void *data) | CL_NetGameConnection | |
| ~CL_NetGameConnection() | CL_NetGameConnection |
1.7.1