| compile()=0 | CL_ShaderObjectProvider | [pure virtual] |
| create(CL_ShaderType type, const CL_StringRef &source)=0 | CL_ShaderObjectProvider | [pure virtual] |
| create(CL_ShaderType type, const std::vector< CL_StringRef > &sources)=0 | CL_ShaderObjectProvider | [pure virtual] |
| destroy()=0 | CL_ShaderObjectProvider | [pure virtual] |
| get_compile_status() const =0 | CL_ShaderObjectProvider | [pure virtual] |
| get_handle() const =0 | CL_ShaderObjectProvider | [pure virtual] |
| get_info_log() const =0 | CL_ShaderObjectProvider | [pure virtual] |
| get_shader_source() const =0 | CL_ShaderObjectProvider | [pure virtual] |
| get_shader_type() const =0 | CL_ShaderObjectProvider | [pure virtual] |
| ~CL_ShaderObjectProvider() | CL_ShaderObjectProvider | [inline, virtual] |
1.7.1