Shader Object provider. More...
#include <shader_object_provider.h>
Public Member Functions | |
Construction | |
| virtual | ~CL_ShaderObjectProvider () |
| virtual void | create (CL_ShaderType type, const CL_StringRef &source)=0 |
| Creates a shader object. | |
| virtual void | create (CL_ShaderType type, const std::vector< CL_StringRef > &sources)=0 |
| Create. | |
| virtual void | destroy ()=0 |
| Destroys the shadoer object provider. | |
Attributes | |
| virtual unsigned int | get_handle () const =0 |
| Returns the OpenGL shader handle. | |
| virtual bool | get_compile_status () const =0 |
| Returns true if compile succeeded. | |
| virtual CL_ShaderType | get_shader_type () const =0 |
| Gets the shader type. | |
| virtual CL_String | get_info_log () const =0 |
| Get shader object's info log. | |
| virtual CL_String | get_shader_source () const =0 |
| Get shader source code. | |
Operations | |
| virtual void | compile ()=0 |
| Compile program. | |
Shader Object provider.
| virtual CL_ShaderObjectProvider::~CL_ShaderObjectProvider | ( | ) | [inline, virtual] |
References compile(), create(), destroy(), get_compile_status(), get_handle(), get_info_log(), get_shader_source(), and get_shader_type().
| virtual void CL_ShaderObjectProvider::compile | ( | ) | [pure virtual] |
Compile program.
Referenced by ~CL_ShaderObjectProvider().
| virtual void CL_ShaderObjectProvider::create | ( | CL_ShaderType | type, | |
| const CL_StringRef & | source | |||
| ) | [pure virtual] |
Creates a shader object.
Referenced by ~CL_ShaderObjectProvider().
| virtual void CL_ShaderObjectProvider::create | ( | CL_ShaderType | type, | |
| const std::vector< CL_StringRef > & | sources | |||
| ) | [pure virtual] |
Create.
| type | = Shader Type | |
| vector | = std |
| virtual void CL_ShaderObjectProvider::destroy | ( | ) | [pure virtual] |
Destroys the shadoer object provider.
Referenced by ~CL_ShaderObjectProvider().
| virtual bool CL_ShaderObjectProvider::get_compile_status | ( | ) | const [pure virtual] |
Returns true if compile succeeded.
Referenced by ~CL_ShaderObjectProvider().
| virtual unsigned int CL_ShaderObjectProvider::get_handle | ( | ) | const [pure virtual] |
Returns the OpenGL shader handle.
Referenced by ~CL_ShaderObjectProvider().
| virtual CL_String CL_ShaderObjectProvider::get_info_log | ( | ) | const [pure virtual] |
Get shader object's info log.
Referenced by ~CL_ShaderObjectProvider().
| virtual CL_String CL_ShaderObjectProvider::get_shader_source | ( | ) | const [pure virtual] |
Get shader source code.
Referenced by ~CL_ShaderObjectProvider().
| virtual CL_ShaderType CL_ShaderObjectProvider::get_shader_type | ( | ) | const [pure virtual] |
Gets the shader type.
Referenced by ~CL_ShaderObjectProvider().
1.7.1