| CL_Line3() | CL_Line3 | [inline] |
| CL_Line3(const CL_Line3x< int > ©) | CL_Line3 | [inline] |
| CL_Line3(const CL_Vec3< int > &point_p, const CL_Vec3< int > &point_q) | CL_Line3 | [inline] |
| CL_Line3x() | CL_Line3x< int > | [inline] |
| CL_Line3x(const CL_Line3x< int > ©) | CL_Line3x< int > | [inline] |
| CL_Line3x(const CL_Vec3< int > &point_p, const CL_Vec3< int > &point_q) | CL_Line3x< int > | [inline] |
| get_intersection(const CL_Line3x< int > &second, bool &intersect, intrange=(int) 0.5) const | CL_Line3x< int > | |
| operator!=(const CL_Line3x< int > &line) const | CL_Line3x< int > | [inline] |
| operator=(const CL_Line3x< int > ©) | CL_Line3x< int > | [inline] |
| operator==(const CL_Line3x< int > &line) const | CL_Line3x< int > | [inline] |
| p | CL_Line3x< int > | |
| q | CL_Line3x< int > |
1.7.1