| CL_Line3f() | CL_Line3f | [inline] |
| CL_Line3f(const CL_Line3x< float > ©) | CL_Line3f | [inline] |
| CL_Line3f(const CL_Vec3< float > &point_p, const CL_Vec3< float > &point_q) | CL_Line3f | [inline] |
| CL_Line3x() | CL_Line3x< float > | [inline] |
| CL_Line3x(const CL_Line3x< float > ©) | CL_Line3x< float > | [inline] |
| CL_Line3x(const CL_Vec3< float > &point_p, const CL_Vec3< float > &point_q) | CL_Line3x< float > | [inline] |
| get_intersection(const CL_Line3x< float > &second, bool &intersect, floatrange=(float) 0.5) const | CL_Line3x< float > | |
| operator!=(const CL_Line3x< float > &line) const | CL_Line3x< float > | [inline] |
| operator=(const CL_Line3x< float > ©) | CL_Line3x< float > | [inline] |
| operator==(const CL_Line3x< float > &line) const | CL_Line3x< float > | [inline] |
| p | CL_Line3x< float > | |
| q | CL_Line3x< float > |
1.7.1