| apply_alignment(CL_Origin origin, Type x, Type y) | CL_Quadx< Type > | |
| center() const | CL_Quadx< Type > | |
| CL_Quadx() | CL_Quadx< Type > | [inline] |
| CL_Quadx(const CL_Vec2< Type > &new_p, const CL_Vec2< Type > &new_q, const CL_Vec2< Type > &new_r, const CL_Vec2< Type > &new_s) | CL_Quadx< Type > | [inline] |
| CL_Quadx(const CL_Rectx< Type > &rect) | CL_Quadx< Type > | [inline] |
| CL_Quadx(const CL_Quadx< Type > &quad) | CL_Quadx< Type > | [inline] |
| get_bounds() const | CL_Quadx< Type > | |
| get_height() const | CL_Quadx< Type > | |
| get_size() const | CL_Quadx< Type > | [inline] |
| get_width() const | CL_Quadx< Type > | |
| operator!=(const CL_Quadx< Type > &quad) const | CL_Quadx< Type > | [inline] |
| operator+(const CL_Quadx< Type > &quad) const | CL_Quadx< Type > | [inline] |
| operator+(const CL_Vec2< Type > &point) const | CL_Quadx< Type > | [inline] |
| operator+=(const CL_Quadx< Type > &quad) | CL_Quadx< Type > | [inline] |
| operator+=(const CL_Vec2< Type > &point) | CL_Quadx< Type > | [inline] |
| operator-(const CL_Quadx< Type > &quad) const | CL_Quadx< Type > | [inline] |
| operator-(const CL_Vec2< Type > &point) const | CL_Quadx< Type > | [inline] |
| operator-=(const CL_Quadx< Type > &quad) | CL_Quadx< Type > | [inline] |
| operator-=(const CL_Vec2< Type > &point) | CL_Quadx< Type > | [inline] |
| operator==(const CL_Quadx< Type > &quad) const | CL_Quadx< Type > | [inline] |
| p | CL_Quadx< Type > | |
| q | CL_Quadx< Type > | |
| r | CL_Quadx< Type > | |
| rotate(const CL_Vec2< Type > &hotspot, const CL_Angle &angle) | CL_Quadx< Type > | |
| s | CL_Quadx< Type > | |
| scale(float sx, float sy) | CL_Quadx< Type > | |
| scale(const CL_Vec2< Type > &hotspot, float sx, float sy) | CL_Quadx< Type > |
1.7.1