3D vector More...
#include <vec3.h>

Public Types | |
| typedef Type | datatype |
Public Member Functions | |
| CL_Vec3 () | |
| template<> | |
| CL_Vec3 (const CL_Vec3< int > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< double > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< float > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< int > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< double > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< float > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< int > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< double > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< float > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< int > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< double > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< float > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< int > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< double > ©) | |
| template<> | |
| CL_Vec3 (const CL_Vec3< float > ©) | |
| CL_Vec3 (const Type *array_xyz) | |
| CL_Vec3 (const Type &p1, const Type &p2=0, const Type &p3=0) | |
| CL_Vec3 (const CL_Vec3< int > ©) | |
| CL_Vec3 (const CL_Vec3< float > ©) | |
| CL_Vec3 (const CL_Vec3< double > ©) | |
| CL_Vec3 (const CL_Vec4< Type > ©) | |
| CL_Vec3 (const CL_Vec1< Type > ©) | |
| CL_Vec3 (const CL_Vec2< Type > ©) | |
Attributes | |
| Type | length () const |
| Returns the length (magnitude) of this vector. | |
| CL_Vec3< Type > & | normalize () |
| Normalizes this vector. | |
| Type | dot (const CL_Vec3< Type > &vector) const |
| Dot products this vector with an other vector. | |
| CL_Angle | angle (const CL_Vec3< Type > &vector) const |
| Calculate the angle between this vector and an other vector. | |
| Type | distance (const CL_Vec3< Type > &vector) const |
| Calculate the distance between this vector and an other vector. | |
| CL_Vec3< Type > & | cross (const CL_Vec3< Type > &vector) |
| Calculate the cross product between this vector and an other vector. | |
| CL_Vec3< Type > & | rotate (const CL_Angle &angle, const CL_Vec3< Type > &axis) |
| Rotate this vector around an axis. Same as glRotate[f|d](angle, a);. | |
| CL_Vec3< Type > & | round () |
| Rounds all components on this vector. | |
Operators | |
| const Type & | operator[] (unsigned int i) const |
| Type & | operator[] (unsigned int i) |
| operator Type * () | |
| operator Type *const () const | |
| void | operator+= (const CL_Vec3< Type > &vector) |
| += operator. | |
| void | operator+= (Type value) |
| += operator. | |
| CL_Vec3< Type > | operator+ (const CL_Vec3< Type > &vector) const |
| + operator. | |
| CL_Vec3< Type > | operator+ (Type value) const |
| + operator. | |
| void | operator-= (const CL_Vec3< Type > &vector) |
| -= operator. | |
| void | operator-= (Type value) |
| -= operator. | |
| CL_Vec3< Type > | operator- (const CL_Vec3< Type > &vector) const |
| |
| CL_Vec3< Type > | operator- (Type value) const |
| |
| void | operator*= (const CL_Vec3< Type > &vector) |
| *= operator. | |
| void | operator*= (Type value) |
| *= operator. | |
| CL_Vec3< Type > | operator* (const CL_Vec3< Type > &vector) const |
| * operator. | |
| CL_Vec3< Type > | operator* (Type value) const |
| * operator. | |
| void | operator/= (const CL_Vec3< Type > &vector) |
| /= operator. | |
| void | operator/= (Type value) |
| /= operator. | |
| CL_Vec3< Type > | operator/ (const CL_Vec3< Type > &vector) const |
| / operator. | |
| CL_Vec3< Type > | operator/ (Type value) const |
| / operator. | |
| CL_Vec3< Type > & | operator= (const CL_Vec3< Type > &vector) |
| = operator. | |
| bool | operator== (const CL_Vec3< Type > &vector) const |
| == operator. | |
| bool | operator!= (const CL_Vec3< Type > &vector) const |
| != operator. | |
Static Public Member Functions | |
| static CL_Vec3< Type > | cross (const CL_Vec3< Type > &vector1, const CL_Vec3< Type > &vector2) |
| Calculate the cross product between two vectors. | |
| static Type | dot (const CL_Vec3< Type > &vector1, const CL_Vec3< Type > &vector2) |
| Dot products between two vectors. | |
| static CL_Vec3< Type > | normalize (const CL_Vec3< Type > &vector) |
| Normalizes a vector. | |
| static CL_Vec3< Type > | rotate (const CL_Vec3< Type > &vector, const CL_Angle &angle, const CL_Vec3< Type > &axis) |
| Rotate a vector around an axis. Same as glRotate[f|d](angle, a);. | |
| static CL_Vec3< Type > | round (const CL_Vec3< Type > &vector) |
| Rounds all components on a vector. | |
Public Attributes | |
| union { | |
| Type r | |
| Type s | |
| Type x | |
| }; | |
| union { | |
| Type g | |
| Type t | |
| Type y | |
| }; | |
| union { | |
| Type b | |
| Type u | |
| Type z | |
| }; | |
3D vector
These vector templates are defined for:
char (CL_Vec3c), unsigned char (CL_Vec3uc), short (CL_Vec3s),
unsigned short (CL_Vec3us), int (CL_Vec3i), unsigned int (CL_Vec3ui), float (CL_Vecdf), double (CL_Vec3d)
| CL_Vec3< Type >::CL_Vec3 | ( | const Type & | p1, | |
| const Type & | p2 = 0, |
|||
| const Type & | p3 = 0 | |||
| ) | [inline] |
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
References CL_Vec3< Type >::x, CL_Vec3< Type >::y, and CL_Vec3< Type >::z.
Calculate the angle between this vector and an other vector.
| vector | Second vector used to calculate angle. |
| static CL_Vec3<Type> CL_Vec3< Type >::cross | ( | const CL_Vec3< Type > & | vector1, | |
| const CL_Vec3< Type > & | vector2 | |||
| ) | [static] |
Calculate the cross product between two vectors.
| vector1 | = The first vector | |
| vector2 | = The second vector |
Calculate the cross product between this vector and an other vector.
Operates in the native datatype
| vector | = Second vector used to perform the calculation. |
Calculate the distance between this vector and an other vector.
| vector | = Second vector used to calculate distance. |
Dot products this vector with an other vector.
Operates in the native datatype
| vector | Second vector used for the dot product. |
| static Type CL_Vec3< Type >::dot | ( | const CL_Vec3< Type > & | vector1, | |
| const CL_Vec3< Type > & | vector2 | |||
| ) | [inline, static] |
Dot products between two vectors.
| Type CL_Vec3< Type >::length | ( | ) | const |
Returns the length (magnitude) of this vector.
Operates in the native datatype
| static CL_Vec3<Type> CL_Vec3< Type >::normalize | ( | const CL_Vec3< Type > & | vector | ) | [static] |
Normalizes a vector.
| vector | = Vector to use |
Operates in the native datatype
Normalizes this vector.
Operates in the native datatype
| CL_Vec3< Type >::operator Type * | ( | ) | [inline] |
| CL_Vec3< Type >::operator Type *const | ( | ) | const [inline] |
| bool CL_Vec3< Type >::operator!= | ( | const CL_Vec3< Type > & | vector | ) | const [inline] |
!= operator.
| CL_Vec3<Type> CL_Vec3< Type >::operator* | ( | const CL_Vec3< Type > & | vector | ) | const [inline] |
* operator.
* operator.
| void CL_Vec3< Type >::operator*= | ( | const CL_Vec3< Type > & | vector | ) | [inline] |
*= operator.
| void CL_Vec3< Type >::operator*= | ( | Type | value | ) | [inline] |
*= operator.
| CL_Vec3<Type> CL_Vec3< Type >::operator+ | ( | const CL_Vec3< Type > & | vector | ) | const [inline] |
+ operator.
+ operator.
| void CL_Vec3< Type >::operator+= | ( | Type | value | ) | [inline] |
+= operator.
| void CL_Vec3< Type >::operator+= | ( | const CL_Vec3< Type > & | vector | ) | [inline] |
+= operator.
| CL_Vec3<Type> CL_Vec3< Type >::operator- | ( | const CL_Vec3< Type > & | vector | ) | const [inline] |
| void CL_Vec3< Type >::operator-= | ( | const CL_Vec3< Type > & | vector | ) | [inline] |
-= operator.
| void CL_Vec3< Type >::operator-= | ( | Type | value | ) | [inline] |
-= operator.
| CL_Vec3<Type> CL_Vec3< Type >::operator/ | ( | const CL_Vec3< Type > & | vector | ) | const [inline] |
/ operator.
/ operator.
| void CL_Vec3< Type >::operator/= | ( | const CL_Vec3< Type > & | vector | ) | [inline] |
/= operator.
| void CL_Vec3< Type >::operator/= | ( | Type | value | ) | [inline] |
/= operator.
| CL_Vec3<Type>& CL_Vec3< Type >::operator= | ( | const CL_Vec3< Type > & | vector | ) | [inline] |
= operator.
| bool CL_Vec3< Type >::operator== | ( | const CL_Vec3< Type > & | vector | ) | const [inline] |
== operator.
| Type& CL_Vec3< Type >::operator[] | ( | unsigned int | i | ) | [inline] |
| const Type& CL_Vec3< Type >::operator[] | ( | unsigned int | i | ) | const [inline] |
| CL_Vec3<Type>& CL_Vec3< Type >::rotate | ( | const CL_Angle & | angle, | |
| const CL_Vec3< Type > & | axis | |||
| ) |
Rotate this vector around an axis. Same as glRotate[f|d](angle, a);.
| angle | Angle to rotate. | |
| axis | Rotation axis. |
| static CL_Vec3<Type> CL_Vec3< Type >::rotate | ( | const CL_Vec3< Type > & | vector, | |
| const CL_Angle & | angle, | |||
| const CL_Vec3< Type > & | axis | |||
| ) | [static] |
Rotate a vector around an axis. Same as glRotate[f|d](angle, a);.
| vector | = Vector to use | |
| angle | = Angle to rotate. | |
| axis | = Rotation axis. |
| static CL_Vec3<Type> CL_Vec3< Type >::round | ( | const CL_Vec3< Type > & | vector | ) | [static] |
Rounds all components on a vector.
Uses Asymmetric Arithmetic Rounding
| vector | = Vector to use |
Rounds all components on this vector.
Uses Asymmetric Arithmetic Rounding
| union { ... } |
| union { ... } |
| union { ... } |
Referenced by CL_Vec1< Type >::CL_Vec1(), CL_Vec2< int >::CL_Vec2(), CL_Vec3< double >::CL_Vec3(), CL_Vec3< float >::CL_Vec3(), CL_Vec3< Type >::CL_Vec3(), CL_Vec3< int >::CL_Vec3(), CL_Vec4< Type >::CL_Vec4(), CL_Vec3< int >::dot(), CL_Vec3< int >::operator!=(), operator*(), CL_Vec3< int >::operator*(), CL_Vec3< int >::operator*=(), CL_Vec3< int >::operator+(), CL_Vec3< int >::operator+=(), CL_Vec3< int >::operator-(), CL_Vec3< int >::operator-=(), CL_Vec3< int >::operator/(), CL_Vec3< int >::operator/=(), CL_Vec3< int >::operator=(), CL_Vec3< int >::operator==(), CL_ProgramObject::set_uniform3b(), CL_ProgramObject::set_uniform3f(), CL_ProgramObject::set_uniform3i(), and CL_ProgramObject::set_uniform3s().
Referenced by CL_Vec2< int >::CL_Vec2(), CL_Vec3< double >::CL_Vec3(), CL_Vec3< float >::CL_Vec3(), CL_Vec3< Type >::CL_Vec3(), CL_Vec3< int >::CL_Vec3(), CL_Vec4< Type >::CL_Vec4(), CL_Vec3< int >::dot(), CL_Vec3< int >::operator!=(), operator*(), CL_Vec3< int >::operator*(), CL_Vec3< int >::operator*=(), CL_Vec3< int >::operator+(), CL_Vec3< int >::operator+=(), CL_Vec3< int >::operator-(), CL_Vec3< int >::operator-=(), CL_Vec3< int >::operator/(), CL_Vec3< int >::operator/=(), CL_Vec3< int >::operator=(), CL_Vec3< int >::operator==(), CL_ProgramObject::set_uniform3b(), CL_ProgramObject::set_uniform3f(), CL_ProgramObject::set_uniform3i(), and CL_ProgramObject::set_uniform3s().
Referenced by CL_Vec3< double >::CL_Vec3(), CL_Vec3< float >::CL_Vec3(), CL_Vec3< Type >::CL_Vec3(), CL_Vec3< int >::CL_Vec3(), CL_Vec4< Type >::CL_Vec4(), CL_Vec3< int >::dot(), CL_Vec3< int >::operator!=(), operator*(), CL_Vec3< int >::operator*(), CL_Vec3< int >::operator*=(), CL_Vec3< int >::operator+(), CL_Vec3< int >::operator+=(), CL_Vec3< int >::operator-(), CL_Vec3< int >::operator-=(), CL_Vec3< int >::operator/(), CL_Vec3< int >::operator/=(), CL_Vec3< int >::operator=(), CL_Vec3< int >::operator==(), CL_ProgramObject::set_uniform3b(), CL_ProgramObject::set_uniform3f(), CL_ProgramObject::set_uniform3i(), and CL_ProgramObject::set_uniform3s().
1.7.1