i3
scratchpad.c
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1 #undef I3__FILE__
2 #define I3__FILE__ "scratchpad.c"
3 /*
4  * vim:ts=4:sw=4:expandtab
5  *
6  * i3 - an improved dynamic tiling window manager
7  * © 2009-2013 Michael Stapelberg and contributors (see also: LICENSE)
8  *
9  * scratchpad.c: Moving windows to the scratchpad and making them visible again.
10  *
11  */
12 #include "all.h"
13 
14 /*
15  * Moves the specified window to the __i3_scratch workspace, making it floating
16  * and setting the appropriate scratchpad_state.
17  *
18  * Gets called upon the command 'move scratchpad'.
19  *
20  */
21 void scratchpad_move(Con *con) {
22  if (con->type == CT_WORKSPACE) {
23  LOG("'move scratchpad' used on a workspace \"%s\". Calling it "
24  "recursively on all windows on this workspace.\n", con->name);
25  Con *current;
26  current = TAILQ_FIRST(&(con->focus_head));
27  while (current) {
28  Con *next = TAILQ_NEXT(current, focused);
29  scratchpad_move(current);
30  current = next;
31  }
32  return;
33  }
34  DLOG("should move con %p to __i3_scratch\n", con);
35 
36  Con *__i3_scratch = workspace_get("__i3_scratch", NULL);
37  if (con_get_workspace(con) == __i3_scratch) {
38  DLOG("This window is already on __i3_scratch.\n");
39  return;
40  }
41 
42  /* 1: Ensure the window or any parent is floating. From now on, we deal
43  * with the CT_FLOATING_CON. We use automatic == false because the user
44  * made the choice that this window should be a scratchpad (and floating).
45  */
46  Con *maybe_floating_con = con_inside_floating(con);
47  if (maybe_floating_con == NULL) {
48  floating_enable(con, false);
49  con = con->parent;
50  } else {
51  con = maybe_floating_con;
52  }
53 
54  /* 2: Send the window to the __i3_scratch workspace, mainting its
55  * coordinates and not warping the pointer. */
56  con_move_to_workspace(con, __i3_scratch, true, true);
57 
58  /* 3: If this is the first time this window is used as a scratchpad, we set
59  * the scratchpad_state to SCRATCHPAD_FRESH. The window will then be
60  * adjusted in size according to what the user specifies. */
61  if (con->scratchpad_state == SCRATCHPAD_NONE) {
62  DLOG("This window was never used as a scratchpad before.\n");
63  con->scratchpad_state = SCRATCHPAD_FRESH;
64  }
65 }
66 
67 /*
68  * Either shows the top-most scratchpad window (con == NULL) or shows the
69  * specified con (if it is scratchpad window).
70  *
71  * When called with con == NULL and the currently focused window is a
72  * scratchpad window, this serves as a shortcut to hide it again (so the user
73  * can press the same key to quickly look something up).
74  *
75  */
76 void scratchpad_show(Con *con) {
77  DLOG("should show scratchpad window %p\n", con);
78  Con *__i3_scratch = workspace_get("__i3_scratch", NULL);
79  Con *floating;
80 
81  /* If the current con or any of its parents are in fullscreen mode, we
82  * first need to disable it before showing the scratchpad con. */
83  Con *fs = focused;
84  while (fs && fs->fullscreen_mode == CF_NONE)
85  fs = fs->parent;
86 
87  if (fs->type != CT_WORKSPACE) {
88  con_toggle_fullscreen(focused, CF_OUTPUT);
89  }
90 
91  /* If this was 'scratchpad show' without criteria, we check if there is a
92  * unfocused scratchpad on the current workspace and focus it */
93  Con *walk_con;
94  Con *focused_ws = con_get_workspace(focused);
95  TAILQ_FOREACH(walk_con, &(focused_ws->floating_head), floating_windows) {
96  if ((floating = con_inside_floating(walk_con)) &&
97  floating->scratchpad_state != SCRATCHPAD_NONE &&
98  floating != con_inside_floating(focused)) {
99  DLOG("Found an unfocused scratchpad window on this workspace\n");
100  DLOG("Focusing it: %p\n", walk_con);
101  /* use con_descend_tiling_focused to get the last focused
102  * window inside this scratch container in order to
103  * keep the focus the same within this container */
105  return;
106  }
107  }
108 
109  /* If this was 'scratchpad show' without criteria, we check if there is a
110  * visible scratchpad window on another workspace. In this case we move it
111  * to the current workspace. */
112  focused_ws = con_get_workspace(focused);
113  TAILQ_FOREACH(walk_con, &all_cons, all_cons) {
114  Con *walk_ws = con_get_workspace(walk_con);
115  if (walk_ws &&
116  !con_is_internal(walk_ws) && focused_ws != walk_ws &&
117  (floating = con_inside_floating(walk_con)) &&
118  floating->scratchpad_state != SCRATCHPAD_NONE) {
119  DLOG("Found a visible scratchpad window on another workspace,\n");
120  DLOG("moving it to this workspace: con = %p\n", walk_con);
121  con_move_to_workspace(walk_con, focused_ws, true, false);
122  return;
123  }
124  }
125 
126  /* If this was 'scratchpad show' without criteria, we check if the
127  * currently focused window is a scratchpad window and should be hidden
128  * again. */
129  if (!con &&
130  (floating = con_inside_floating(focused)) &&
131  floating->scratchpad_state != SCRATCHPAD_NONE) {
132  DLOG("Focused window is a scratchpad window, hiding it.\n");
134  return;
135  }
136 
137  /* If this was 'scratchpad show' with criteria, we check if it matches a
138  * currently visible scratchpad window and hide it. */
139  Con *active = con_get_workspace(focused);
140  Con *current = con_get_workspace(con);
141  if (con &&
142  (floating = con_inside_floating(con)) &&
143  floating->scratchpad_state != SCRATCHPAD_NONE &&
144  current != __i3_scratch) {
145  /* If scratchpad window is on the active workspace, then we should hide
146  * it, otherwise we should move it to the active workspace. */
147  if (current == active) {
148  DLOG("Window is a scratchpad window, hiding it.\n");
149  scratchpad_move(con);
150  return;
151  }
152  }
153 
154  if (con == NULL) {
155  /* Use the container on __i3_scratch which is highest in the focus
156  * stack. When moving windows to __i3_scratch, they get inserted at the
157  * bottom of the stack. */
158  con = TAILQ_FIRST(&(__i3_scratch->floating_head));
159 
160  if (!con) {
161  LOG("You don't have any scratchpad windows yet.\n");
162  LOG("Use 'move scratchpad' to move a window to the scratchpad.\n");
163  return;
164  }
165  }
166 
167  /* 1: Move the window from __i3_scratch to the current workspace. */
168  con_move_to_workspace(con, active, true, false);
169 
170  /* 2: Adjust the size if this window was not adjusted yet. */
171  if (con->scratchpad_state == SCRATCHPAD_FRESH) {
172  DLOG("Adjusting size of this window.\n");
173  Con *output = con_get_output(con);
174  con->rect.width = output->rect.width * 0.5;
175  con->rect.height = output->rect.height * 0.75;
176  floating_check_size(con);
177  con->rect.x = output->rect.x +
178  ((output->rect.width / 2.0) - (con->rect.width / 2.0));
179  con->rect.y = output->rect.y +
180  ((output->rect.height / 2.0) - (con->rect.height / 2.0));
181  }
182 
183  /* Activate active workspace if window is from another workspace to ensure
184  * proper focus. */
185  if (current != active) {
186  workspace_show(active);
187  }
188 
190 }
191 
192 /*
193  * Greatest common divisor, implemented only for the least common multiple
194  * below.
195  *
196  */
197 static int _gcd(const int m, const int n) {
198  if (n == 0)
199  return m;
200  return _gcd(n, (m % n));
201 }
202 
203 /*
204  * Least common multiple. We use it to determine the (ideally not too large)
205  * resolution for the __i3 pseudo-output on which the scratchpad is on (see
206  * below). We could just multiply the resolutions, but for some pathetic cases
207  * (many outputs), using the LCM will achieve better results.
208  *
209  * Man, when you were learning about these two algorithms for the first time,
210  * did you think you’d ever need them in a real-world software project of
211  * yours? I certainly didn’t until now. :-D
212  *
213  */
214 static int _lcm(const int m, const int n) {
215  const int o = _gcd(m, n);
216  return ((m * n) / o);
217 }
218 
219 /*
220  * When starting i3 initially (and after each change to the connected outputs),
221  * this function fixes the resolution of the __i3 pseudo-output. When that
222  * resolution is not set to a function which shares a common divisor with every
223  * active output’s resolution, floating point calculation errors will lead to
224  * the scratchpad window moving when shown repeatedly.
225  *
226  */
228  Con *__i3_scratch = workspace_get("__i3_scratch", NULL);
229  Con *__i3_output = con_get_output(__i3_scratch);
230  DLOG("Current resolution: (%d, %d) %d x %d\n",
231  __i3_output->rect.x, __i3_output->rect.y,
232  __i3_output->rect.width, __i3_output->rect.height);
233  Con *output;
234  int new_width = -1,
235  new_height = -1;
236  TAILQ_FOREACH(output, &(croot->nodes_head), nodes) {
237  if (output == __i3_output)
238  continue;
239  DLOG("output %s's resolution: (%d, %d) %d x %d\n",
240  output->name, output->rect.x, output->rect.y,
241  output->rect.width, output->rect.height);
242  if (new_width == -1) {
243  new_width = output->rect.width;
244  new_height = output->rect.height;
245  } else {
246  new_width = _lcm(new_width, output->rect.width);
247  new_height = _lcm(new_height, output->rect.height);
248  }
249  }
250 
251  Rect old_rect = __i3_output->rect;
252 
253  DLOG("new width = %d, new height = %d\n",
254  new_width, new_height);
255  __i3_output->rect.width = new_width;
256  __i3_output->rect.height = new_height;
257 
258  Rect new_rect = __i3_output->rect;
259 
260  if (memcmp(&old_rect, &new_rect, sizeof(Rect)) == 0) {
261  DLOG("Scratchpad size unchanged.\n");
262  return;
263  }
264 
265  DLOG("Fixing coordinates of scratchpad windows\n");
266  Con *con;
267  TAILQ_FOREACH(con, &(__i3_scratch->floating_head), floating_windows) {
268  floating_fix_coordinates(con, &old_rect, &new_rect);
269  }
270 }