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warp_point_rigid_3d.h
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37 
38 
39 #ifndef PCL_WARP_POINT_RIGID_3D_H_
40 #define PCL_WARP_POINT_RIGID_3D_H_
41 
43 #include <Eigen/Geometry>
44 
45 namespace pcl
46 {
47  template <class PointSourceT, class PointTargetT>
48  class WarpPointRigid3D : public WarpPointRigid<PointSourceT, PointTargetT>
49  {
50  public:
52  : WarpPointRigid<PointSourceT, PointTargetT> (3) {}
53 
54  virtual void setParam (const Eigen::VectorXf & p)
55  {
56  assert(p.rows () == this->getDimension ());
57  Eigen::Matrix4f &trans = this->transform_matrix_;
58 
59  trans = Eigen::Matrix4f::Zero ();
60  trans (3, 3) = 1;
61  trans (2, 2) = 1; // Rotation around the Z-axis
62 
63  // Copy the rotation and translation components
64  trans.block <4, 1> (0, 3) = Eigen::Vector4f (p[0], p[1], 0, 1.0);
65 
66  // Compute w from the unit quaternion
67  Eigen::Rotation2D<float> r (p[2]);
68  trans.topLeftCorner<2, 2> () = r.toRotationMatrix ();
69  }
70  };
71 }
72 
73 #endif
74