Blitz,invert,10,11;img,mode = QImage::InvertRgb
Blitz,grayscale,10,95;img,reduceDepth = false
Blitz,smoothScale,10,99,22;img,sz,aspectRatio = Qt::IgnoreAspectRatio
Blitz,smoothScale,10,105,105,22;img,dw,dh,aspectRatio = Qt::IgnoreAspectRatio
Blitz,smoothScaleFilter,10,99,103,6,22;img,sz,blur = 1.0,filter = Blitz::BlackmanFilter,aspectRatio = Qt::IgnoreAspectRatio
Blitz,smoothScaleFilter,10,105,105,103,6,22;img,dwX,dwY,blur = 1.0,filter = Blitz::BlackmanFilter,aspectRatio = Qt::IgnoreAspectRatio
Blitz,convolve,10,105,104;img,matrix_size,matrix
Blitz,convolveInteger,10,105,106,105;img,matrix_size,matrix,divisor = 0
Blitz,blur,10,105;img,radius = 3
Blitz,gaussianBlur,10,103,103;img,radius = 0.0,sigma = 1.0
Blitz,edge,10;img
Blitz,convolveEdge,10,103,2;img,radius = 0.0,quality = Blitz::High
Blitz,gaussianSharpen,10,103,103,2;img,radius = 0.0,sigma = 1.0,quality = Blitz::High
Blitz,sharpen,10,105;img,radius = 3
Blitz,emboss,10,103,103,2;img,radius = 0.0,sigma = 1.0,quality = Blitz::High
Blitz,antialias,10;img
Blitz,despeckle,10;img
Blitz,contrast,10,95,105;img,sharpen,weight = 3
Blitz,equalize,10;img
Blitz,normalize,10;img
Blitz,intensity,10,103;img,percent
Blitz,channelIntensity,10,103,5;img,percent,channel
Blitz,desaturate,10,103;img,desat = 0.5
Blitz,fade,10,103,97;img,val,color
Blitz,flatten,10,97,97;img,ca,cb
Blitz,threshold,10,111,5,112,112;img,thresholdValue = 127,channel = Blitz::Grayscale,aboveColor = qRgb(255,255,255),belowColor = qRgb(0,0,0)
Blitz,swirl,10,103;img,degrees = 60.0
Blitz,implode,10,103;img,amount = 0.3
Blitz,wave,10,103,103,112;img,amplitude = 25.0,frequency = 150.0,background = 0
Blitz,oilPaint,10,103,2;img,radius = 0.0,quality = Blitz::High
Blitz,charcoal,10;img
Blitz,gradient,99,97,97,3;size,ca,cb,type
Blitz,grayGradient,99,111,111,3;size,ca,cb,type
Blitz,unbalancedGradient,99,97,97,3,105,105;size,ca,cb,type,xfactor = 100,yfactor = 100
Blitz,grayUnbalancedGradient,99,111,111,3,105,105;size,ca,cb,type,xfactor = 100,yfactor = 100
Blitz,modulate,10,10,95,4,105,5;img,modImg,reverse,type,factor,channel
Blitz,Blitz,96;copy
Blitz,invert,10;img
Blitz,grayscale,10;img
Blitz,smoothScale,10,99;img,sz
Blitz,smoothScale,10,105,105;img,dw,dh
Blitz,smoothScaleFilter,10,99;img,sz
Blitz,smoothScaleFilter,10,99,103;img,sz,blur = 1.0
Blitz,smoothScaleFilter,10,99,103,6;img,sz,blur = 1.0,filter = Blitz::BlackmanFilter
Blitz,smoothScaleFilter,10,105,105;img,dwX,dwY
Blitz,smoothScaleFilter,10,105,105,103;img,dwX,dwY,blur = 1.0
Blitz,smoothScaleFilter,10,105,105,103,6;img,dwX,dwY,blur = 1.0,filter = Blitz::BlackmanFilter
Blitz,convolveInteger,10,105,106;img,matrix_size,matrix
Blitz,blur,10;img
Blitz,gaussianBlur,10;img
Blitz,gaussianBlur,10,103;img,radius = 0.0
Blitz,convolveEdge,10;img
Blitz,convolveEdge,10,103;img,radius = 0.0
Blitz,gaussianSharpen,10;img
Blitz,gaussianSharpen,10,103;img,radius = 0.0
Blitz,gaussianSharpen,10,103,103;img,radius = 0.0,sigma = 1.0
Blitz,sharpen,10;img
Blitz,emboss,10;img
Blitz,emboss,10,103;img,radius = 0.0
Blitz,emboss,10,103,103;img,radius = 0.0,sigma = 1.0
Blitz,contrast,10,95;img,sharpen
Blitz,desaturate,10;img
Blitz,threshold,10;img
Blitz,threshold,10,111;img,thresholdValue = 127
Blitz,threshold,10,111,5;img,thresholdValue = 127,channel = Blitz::Grayscale
Blitz,threshold,10,111,5,112;img,thresholdValue = 127,channel = Blitz::Grayscale,aboveColor = qRgb(255,255,255)
Blitz,swirl,10;img
Blitz,implode,10;img
Blitz,wave,10;img
Blitz,wave,10,103;img,amplitude = 25.0
Blitz,wave,10,103,103;img,amplitude = 25.0,frequency = 150.0
Blitz,oilPaint,10;img
Blitz,oilPaint,10,103;img,radius = 0.0
Blitz,unbalancedGradient,99,97,97,3;size,ca,cb,type
Blitz,unbalancedGradient,99,97,97,3,105;size,ca,cb,type,xfactor = 100
Blitz,grayUnbalancedGradient,99,111,111,3;size,ca,cb,type
Blitz,grayUnbalancedGradient,99,111,111,3,105;size,ca,cb,type,xfactor = 100
