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Mercator
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| Helper to clip points to a given range | |
| Helper to clip points to a given range | |
| Helper to clip points to a given range | |
| Helper to clip points to a given range | |
| Region of terrain surface which is modified | |
| The edge of an area | |
| The edge of an area parallel to the x axis | |
| Shader for handling areas | |
| Point on the fundamental grid that is used as the basis for terrain | |
| Template for managing buffers of data for a segment | |
| Shader to give the appearance of deep murky water | |
| Device which effects a change in the terrain | |
| Shader that fills the surface | |
| A set of constraints on a plant parameter | |
| Data about a species of plant in a Forest | |
| This is the core class for any area to be populated with vegetation | |
| Shader for adding grass to the terrain | |
| A fixed sized array of objects | |
| This is the simple class for representing instances of vegetation | |
| Helper to interpolate on a line | |
| Helper to interpolate in a quad | |
| Class storing heightfield and other data for a single fixed size square area of terrain defined by four adjacent BasePoint objects | |
| Base class for Shader objects which create surface data for use when rendering terrain | |
| Interface for shader factory objects | |
| Factory template used to create ordinary shader objects | |
| Class which manages all the shader factories available | |
| Data store for terrain surface data | |
| Class storing centrally all data about an instance of some terrain | |
| Base class for modifiers to the procedurally generated terrain | |
| Terrain modifier which is defined by a shape variable | |
| Terrain modifier that defines an area of fixed height | |
| Terrain modifier that defines an area of adjusted height | |
| Terrain modifier that defines an area of sloped height | |
| Terrain modifier that defines a crater | |
| Surface shader that defines the surface above a given level | |
| Surface shader that defines the surface below a given level | |
| Surface shader that defines the surface between two levels | |
| Shader agregating surface data | |
| A cache of random values | |
| Interface to define the ordering of the random number cache | |
| A spiral around x,y | |
| A spiral around 0,0 |
1.8.3.1