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Classes | |
| struct | mrpt::opengl::COpenGLScenePtr |
| class | mrpt::opengl::COpenGLScene |
| This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives. More... | |
Namespaces | |
| namespace | mrpt |
| This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. | |
| namespace | mrpt::opengl |
| The namespace for 3D scene representation and rendering. | |
Functions | |
| ::mrpt::utils::CStream & | mrpt::opengl::operator>> (mrpt::utils::CStream &in, COpenGLScenePtr &pObj) |
| COpenGLScenePtr & | mrpt::opengl::operator<< (COpenGLScenePtr &s, const CRenderizablePtr &r) |
| Inserts an openGL object into a scene. | |
| template<class T > | |
| COpenGLScenePtr & | mrpt::opengl::operator<< (COpenGLScenePtr &s, const std::vector< T > &v) |
| Inserts any iterable collection of openGL objects into a scene, allowing call chaining. | |
| Page generated by Doxygen 1.8.3 for MRPT 0.9.6 SVN: at Fri Feb 15 22:05:02 EST 2013 |