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mrpt
opengl.h
Go to the documentation of this file.
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/* +---------------------------------------------------------------------------+
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| The Mobile Robot Programming Toolkit (MRPT) C++ library |
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| |
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| http://www.mrpt.org/ |
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| |
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| Copyright (C) 2005-2012 University of Malaga |
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| |
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| This software was written by the Machine Perception and Intelligent |
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| Robotics Lab, University of Malaga (Spain). |
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| Contact: Jose-Luis Blanco <jlblanco@ctima.uma.es> |
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| |
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| This file is part of the MRPT project. |
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| |
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| MRPT is free software: you can redistribute it and/or modify |
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| it under the terms of the GNU General Public License as published by |
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| the Free Software Foundation, either version 3 of the License, or |
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| (at your option) any later version. |
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| |
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| MRPT is distributed in the hope that it will be useful, |
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| but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| GNU General Public License for more details. |
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| |
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| You should have received a copy of the GNU General Public License |
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| along with MRPT. If not, see <http://www.gnu.org/licenses/>. |
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| |
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+---------------------------------------------------------------------------+ */
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#ifndef _mrpt_opengl_H
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#define _mrpt_opengl_H
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#include <mrpt/config.h>
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// Only really include all headers if we come from a user program (anything
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// not defining mrpt_*_EXPORTS) or MRPT is being built with precompiled headers.
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#if !defined(mrpt_opengl_EXPORTS) || MRPT_ENABLE_PRECOMPILED_HDRS || defined(MRPT_ALWAYS_INCLUDE_ALL_HEADERS)
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#include <
mrpt/opengl/CRenderizable.h
>
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#include <
mrpt/opengl/CRenderizableDisplayList.h
>
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#include <
mrpt/opengl/COpenGLScene.h
>
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#include <
mrpt/opengl/COpenGLViewport.h
>
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#include <
mrpt/opengl/CArrow.h
>
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#include <
mrpt/opengl/CAxis.h
>
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#include <
mrpt/opengl/CBox.h
>
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#include <
mrpt/opengl/CFrustum.h
>
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#include <
mrpt/opengl/CCamera.h
>
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#include <
mrpt/opengl/CDisk.h
>
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#include <
mrpt/opengl/CEllipsoid.h
>
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#include <
mrpt/opengl/CGridPlaneXY.h
>
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#include <
mrpt/opengl/CGridPlaneXZ.h
>
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#include <
mrpt/opengl/CMesh.h
>
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#include <
mrpt/opengl/CPointCloud.h
>
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#include <
mrpt/opengl/CPointCloudColoured.h
>
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#include <
mrpt/opengl/CSetOfLines.h
>
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#include <
mrpt/opengl/CSetOfObjects.h
>
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#include <
mrpt/opengl/CSetOfTriangles.h
>
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#include <
mrpt/opengl/CSetOfTexturedTriangles.h
>
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#include <
mrpt/opengl/CSimpleLine.h
>
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#include <
mrpt/opengl/CSphere.h
>
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#include <
mrpt/opengl/CText.h
>
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#include <
mrpt/opengl/CText3D.h
>
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#include <
mrpt/opengl/CTexturedPlane.h
>
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#include <
mrpt/opengl/C3DSScene.h
>
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//#include <mrpt/opengl/CPlanarLaserScan.h> // It's in the lib mrpt-maps now
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//#include <mrpt/opengl/CAngularObservationMesh.h> // It's in the lib mrpt-maps now
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#include <
mrpt/opengl/CCylinder.h
>
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#include <
mrpt/opengl/CPolyhedron.h
>
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#include <
mrpt/opengl/CGeneralizedCylinder.h
>
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#include <
mrpt/opengl/COpenGLStandardObject.h
>
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#include <
mrpt/opengl/CFBORender.h
>
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#include <
mrpt/opengl/CEllipsoidInverseDepth2D.h
>
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#include <
mrpt/opengl/CEllipsoidInverseDepth3D.h
>
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#include <
mrpt/opengl/CEllipsoidRangeBearing2D.h
>
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#include <
mrpt/opengl/stock_objects.h
>
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#include <
mrpt/opengl/pose_pdfs.h
>
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#include <
mrpt/opengl/graph_tools.h
>
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#endif // end precomp.headers
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#endif
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