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visualization
include
pcl
visualization
common
common.h
Go to the documentation of this file.
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/*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2010, Willow Garage, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Willow Garage, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* $Id: common.h 4426 2012-02-13 06:14:56Z rusu $
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*
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*/
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#ifndef PCL_PCL_VISUALIZER_COMMON_H_
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#define PCL_PCL_VISUALIZER_COMMON_H_
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#include <vtkCommand.h>
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#include <vtkTextActor.h>
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#include <
pcl/pcl_macros.h
>
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#include <Eigen/Dense>
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namespace
pcl
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{
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namespace
visualization
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{
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PCL_EXPORTS
void
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getRandomColors
(
double
&r,
double
&g,
double
&b,
double
min = 0.2,
double
max = 2.8);
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enum
RenderingProperties
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{
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PCL_VISUALIZER_POINT_SIZE
,
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PCL_VISUALIZER_OPACITY
,
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PCL_VISUALIZER_LINE_WIDTH
,
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PCL_VISUALIZER_FONT_SIZE
,
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PCL_VISUALIZER_COLOR
,
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PCL_VISUALIZER_REPRESENTATION
,
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PCL_VISUALIZER_IMMEDIATE_RENDERING
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};
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enum
RenderingRepresentationProperties
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{
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PCL_VISUALIZER_REPRESENTATION_POINTS
,
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PCL_VISUALIZER_REPRESENTATION_WIREFRAME
,
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PCL_VISUALIZER_REPRESENTATION_SURFACE
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};
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class
PCL_EXPORTS
Camera
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{
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public
:
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// focal point or lookAt
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double
focal[3];
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// position of the camera
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double
pos[3];
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// up vector of the camera
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double
view[3];
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// clipping planes clip[0] is near clipping plane or also the image plane, and clip [1] is the far clipping plane
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double
clip[2];
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// field of view angle in y direction (radians)
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double
fovy
;
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// the following variables are the actual position and size of the window on the screen
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// and NOT the viewport! except for the size, which is the same
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// the viewport is assumed to be centered and same size as the window.
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double
window_size[2];
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double
window_pos[2];
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void
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computeViewMatrix (Eigen::Matrix4d& view_mat)
const
;
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void
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computeProjectionMatrix (Eigen::Matrix4d& proj)
const
;
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template
<
typename
Po
int
T>
void
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cvtWindowCoordinates (
const
PointT
& pt, Eigen::Vector4d& window_cord);
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template
<
typename
Po
int
T>
void
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cvtWindowCoordinates (
const
PointT
& pt, Eigen::Vector4d& window_cord,
const
Eigen::Matrix4d& composite_mat);
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};
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class
PCL_EXPORTS
FPSCallback
:
public
vtkCommand
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{
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public
:
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static
FPSCallback
*
New
() {
return
new
FPSCallback
;}
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inline
void
setTextActor
(vtkTextActor *txt) { this->actor_ = txt; }
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virtual
void
Execute (vtkObject *,
unsigned
long
,
void
*);
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protected
:
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vtkTextActor *actor_;
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};
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}
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}
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#endif
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