|
| typedef std::map< GLuint, Vec4 > | LocalParamList |
| |
| typedef std::map< GLenum, Matrix > | MatrixList |
| |
| enum | Values {
OFF = 0x0,
ON = 0x1,
OVERRIDE = 0x2,
PROTECTED = 0x4,
INHERIT = 0x8
} |
| | list values which can be used to set either GLModeValues or OverrideValues. More...
|
| |
| enum | Type {
TEXTURE,
POLYGONMODE,
POLYGONOFFSET,
MATERIAL,
ALPHAFUNC,
ANTIALIAS,
COLORTABLE,
CULLFACE,
FOG,
FRONTFACE,
LIGHT,
POINT,
LINEWIDTH,
LINESTIPPLE,
POLYGONSTIPPLE,
SHADEMODEL,
TEXENV,
TEXENVFILTER,
TEXGEN,
TEXMAT,
LIGHTMODEL,
BLENDFUNC,
BLENDEQUATION,
LOGICOP,
STENCIL,
COLORMASK,
DEPTH,
VIEWPORT,
SCISSOR,
BLENDCOLOR,
MULTISAMPLE,
CLIPPLANE,
COLORMATRIX,
VERTEXPROGRAM,
FRAGMENTPROGRAM,
POINTSPRITE,
PROGRAM,
CLAMPCOLOR,
HINT,
SAMPLEMASKI,
PRIMITIVERESTARTINDEX,
VALIDATOR,
VIEWMATRIXEXTRACTOR,
OSGNV_PARAMETER_BLOCK,
OSGNVEXT_TEXTURE_SHADER,
OSGNVEXT_VERTEX_PROGRAM,
OSGNVEXT_REGISTER_COMBINERS,
OSGNVCG_PROGRAM,
OSGNVSLANG_PROGRAM,
OSGNVPARSE_PROGRAM_PARSER,
UNIFORMBUFFERBINDING,
TRANSFORMFEEDBACKBUFFERBINDING,
ATOMICCOUNTERBUFFERBINDING,
PATCH_PARAMETER,
FRAME_BUFFER_OBJECT
} |
| | Type identifier to differentiate between different state types. More...
|
| |
| typedef GLenum | GLMode |
| | GLMode is the value used in glEnable/glDisable(mode) More...
|
| |
| typedef unsigned int | GLModeValue |
| | GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF). More...
|
| |
| typedef unsigned int | OverrideValue |
| | Override is used to specify the override behavior of StateAttributes from parent to children. More...
|
| |
typedef std::pair< Type,
unsigned int > | TypeMemberPair |
| | Simple pairing between an attribute type and the member within that attribute type group. More...
|
| |
| typedef std::vector< StateSet * > | ParentList |
| | A vector of osg::StateSet pointers which is used to store the parent(s) of this StateAttribute. More...
|
| |
| typedef osg::StateAttributeCallback | Callback |
| |
| enum | DataVariance { DYNAMIC,
STATIC,
UNSPECIFIED
} |
| |
|
| | FragmentProgram () |
| |
| | FragmentProgram (const FragmentProgram &vp, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor using CopyOp to manage deep vs shallow copy. More...
|
| |
| | META_StateAttribute (osg, FragmentProgram, FRAGMENTPROGRAM) |
| |
| virtual int | compare (const osg::StateAttribute &sa) const |
| | return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. More...
|
| |
| virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
| | Return the modes associated with this StateAttribute. More...
|
| |
| GLuint & | getFragmentProgramID (unsigned int contextID) const |
| | Get the handle to the fragment program id for the current context. More...
|
| |
| void | setFragmentProgram (const char *program) |
| | Set the fragment program using a C style string. More...
|
| |
| void | setFragmentProgram (const std::string &program) |
| | Set the fragment program using C++ style string. More...
|
| |
| const std::string & | getFragmentProgram () const |
| | Get the fragment program. More...
|
| |
| void | setProgramLocalParameter (const GLuint index, const Vec4 &p) |
| | Set Program Parameters. More...
|
| |
| void | setLocalParameters (const LocalParamList &lpl) |
| | Set list of Program Parameters. More...
|
| |
| LocalParamList & | getLocalParameters () |
| | Get list of Program Parameters. More...
|
| |
| const LocalParamList & | getLocalParameters () const |
| | Get const list of Program Parameters. More...
|
| |
| void | setMatrix (const GLenum mode, const Matrix &matrix) |
| | Matrix. More...
|
| |
| void | setMatrices (const MatrixList &matrices) |
| | Set list of Matrices. More...
|
| |
| MatrixList & | getMatrices () |
| | Get list of Matrices. More...
|
| |
| const MatrixList & | getMatrices () const |
| | Get list of Matrices. More...
|
| |
| void | dirtyFragmentProgramObject () |
| | Force a recompile on next apply() of associated OpenGL vertex program objects. More...
|
| |
| virtual void | apply (State &state) const |
| | apply the OpenGL state attributes. More...
|
| |
| virtual void | compileGLObjects (State &state) const |
| | Default to nothing to compile - all state is applied immediately. More...
|
| |
| virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
| | Resize any per context GLObject buffers to specified size. More...
|
| |
| virtual void | releaseGLObjects (State *state=0) const |
| | release an OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer == NULL. More...
|
| |
| | StateAttribute () |
| |
| | StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| |
| virtual Object * | cloneType () const =0 |
| | Clone the type of an attribute, with Object* return type. More...
|
| |
| virtual Object * | clone (const CopyOp &) const =0 |
| | Clone an attribute, with Object* return type. More...
|
| |
| virtual bool | isSameKindAs (const Object *obj) const |
| | Return true if this and obj are of the same kind of object. More...
|
| |
| virtual const char * | libraryName () const |
| | Return the name of the attribute's library. More...
|
| |
| virtual const char * | className () const |
| | Return the name of the attribute's class type. More...
|
| |
| virtual Texture * | asTexture () |
| | Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
|
| |
| virtual const Texture * | asTexture () const |
| | Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
|
| |
| virtual Type | getType () const =0 |
| | Return the Type identifier of the attribute's class type. More...
|
| |
| virtual unsigned int | getMember () const |
| | Return the member identifier within the attribute's class type. More...
|
| |
| TypeMemberPair | getTypeMemberPair () const |
| | Return the TypeMemberPair that uniquely identifies this type member. More...
|
| |
| virtual bool | isTextureAttribute () const |
| | Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. More...
|
| |
| bool | operator< (const StateAttribute &rhs) const |
| |
| bool | operator== (const StateAttribute &rhs) const |
| |
| bool | operator!= (const StateAttribute &rhs) const |
| |
| const ParentList & | getParents () const |
| | Get the parent list of this StateAttribute. More...
|
| |
| StateSet * | getParent (unsigned int i) |
| |
| const StateSet * | getParent (unsigned int i) const |
| | Get a single const parent of this StateAttribute. More...
|
| |
| unsigned int | getNumParents () const |
| | Get the number of parents of this StateAttribute. More...
|
| |
| void | setShaderComponent (ShaderComponent *sc) |
| |
| ShaderComponent * | getShaderComponent () |
| |
| const ShaderComponent * | getShaderComponent () const |
| |
| virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
| | Check the modes associated with this StateAttribute are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid. More...
|
| |
| void | setUpdateCallback (StateAttributeCallback *uc) |
| | Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal. More...
|
| |
| StateAttributeCallback * | getUpdateCallback () |
| | Get the non const UpdateCallback. More...
|
| |
| const StateAttributeCallback * | getUpdateCallback () const |
| | Get the const UpdateCallback. More...
|
| |
| void | setEventCallback (StateAttributeCallback *ec) |
| | Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal. More...
|
| |
| StateAttributeCallback * | getEventCallback () |
| | Get the non const EventCallback. More...
|
| |
| const StateAttributeCallback * | getEventCallback () const |
| | Get the const EventCallback. More...
|
| |
| | Object () |
| | Construct an object. More...
|
| |
| | Object (bool threadSafeRefUnref) |
| |
| | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
|
| |
| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| | Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
|
| |
| virtual void | setName (const std::string &name) |
| | Set the name of object using C++ style string. More...
|
| |
| void | setName (const char *name) |
| | Set the name of object using a C style string. More...
|
| |
| const std::string & | getName () const |
| | Get the name of object. More...
|
| |
| void | setDataVariance (DataVariance dv) |
| | Set the data variance of this object. More...
|
| |
| DataVariance | getDataVariance () const |
| | Get the data variance of this object. More...
|
| |
| virtual void | computeDataVariance () |
| | Compute the DataVariance based on an assessment of callback etc. More...
|
| |
| void | setUserDataContainer (osg::UserDataContainer *udc) |
| | set the UserDataContainer object. More...
|
| |
| osg::UserDataContainer * | getUserDataContainer () |
| | get the UserDataContainer attached to this object. More...
|
| |
| const osg::UserDataContainer * | getUserDataContainer () const |
| | get the const UserDataContainer attached to this object. More...
|
| |
| osg::UserDataContainer * | getOrCreateUserDataContainer () |
| | Convinience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
|
| |
| virtual void | setUserData (Referenced *obj) |
| | Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
|
| |
| virtual Referenced * | getUserData () |
| | Get user data. More...
|
| |
| virtual const Referenced * | getUserData () const |
| | Get const user data. More...
|
| |
| template<typename T > |
| bool | getUserValue (const std::string &name, T &value) const |
| | Convinience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
|
| |
| template<typename T > |
| void | setUserValue (const std::string &name, const T &value) |
| | Convinience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
|
| |
| template<typename T > |
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject bool | getUserValue (const std::string &name, T &value) const |
| | provide implementation of osg::Object::getUserValue(..) template More...
|
| |
| | Referenced () |
| |
| | Referenced (bool threadSafeRefUnref) |
| |
| | Referenced (const Referenced &) |
| |
| Referenced & | operator= (const Referenced &) |
| |
| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
|
| |
| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
|
| |
| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
|
| |
| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
| |
| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
| |
| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
|
| |
| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
|
| |
| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
|
| |
| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
|
| |
| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
|
| |
FragmentProgram - encapsulates the OpenGL ARB fragment program state.