InteresectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene.
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| | IntersectionVisitor (Intersector *intersector=0, ReadCallback *readCallback=0) |
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| | META_NodeVisitor (osgUtil, IntersectionVisitor) virtual void reset() |
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| void | setIntersector (Intersector *intersector) |
| | Set the intersector that will be used to intersect with the scene, and to store any hits that occur. More...
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| Intersector * | getIntersector () |
| | Get the intersector that will be used to intersect with the scene, and to store any hits that occur. More...
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| const Intersector * | getIntersector () const |
| | Get the const intersector that will be used to intersect with the scene, and to store any hits that occur. More...
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| void | setUseKdTreeWhenAvailable (bool useKdTrees) |
| | Set whether the intersectors should use KdTrees when they are found on the scene graph. More...
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| bool | getUseKdTreeWhenAvailable () const |
| | Set whether the intersectors should use KdTrees. More...
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| void | setDoDummyTraversal (bool dummy) |
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| bool | getDoDummyTraversal () const |
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| void | setReadCallback (ReadCallback *rc) |
| | Set the read callback. More...
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| ReadCallback * | getReadCallback () |
| | Get the read callback. More...
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| const ReadCallback * | getReadCallback () const |
| | Get the const read callback. More...
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| void | pushWindowMatrix (osg::RefMatrix *matrix) |
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| void | pushWindowMatrix (osg::Viewport *viewport) |
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| void | popWindowMatrix () |
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| osg::RefMatrix * | getWindowMatrix () |
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| const osg::RefMatrix * | getWindowMatrix () const |
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| void | pushProjectionMatrix (osg::RefMatrix *matrix) |
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| void | popProjectionMatrix () |
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| osg::RefMatrix * | getProjectionMatrix () |
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| const osg::RefMatrix * | getProjectionMatrix () const |
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| void | pushViewMatrix (osg::RefMatrix *matrix) |
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| void | popViewMatrix () |
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| osg::RefMatrix * | getViewMatrix () |
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| const osg::RefMatrix * | getViewMatrix () const |
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| void | pushModelMatrix (osg::RefMatrix *matrix) |
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| void | popModelMatrix () |
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| osg::RefMatrix * | getModelMatrix () |
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| const osg::RefMatrix * | getModelMatrix () const |
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| void | setReferenceEyePoint (const osg::Vec3 &ep) |
| | Set the reference eye point that is used for nodes that require an eye point to position themselves, such as billboards. More...
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| const osg::Vec3 & | getReferenceEyePoint () const |
| | Get the reference eye point. More...
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| void | setReferenceEyePointCoordinateFrame (Intersector::CoordinateFrame cf) |
| | Set the coordinate frame of the reference eye point. More...
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| Intersector::CoordinateFrame | getReferenceEyePointCoordinateFrame () const |
| | Get the coordinate frame of the reference eye point. More...
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| virtual osg::Vec3 | getEyePoint () const |
| | Get the eye point in the local coordinate frame a given traversal point. More...
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| void | setLODSelectionMode (LODSelectionMode mode) |
| | Set the LOD selection scheme. More...
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| LODSelectionMode | getLODSelectionMode () const |
| | Get the LOD selection scheme. More...
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| virtual float | getDistanceToEyePoint (const osg::Vec3 &pos, bool withLODScale) const |
| | Get the distance from a point to the eye point, distance value in local coordinate system. More...
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| virtual void | apply (osg::Node &node) |
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| virtual void | apply (osg::Geode &geode) |
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| virtual void | apply (osg::Billboard &geode) |
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| virtual void | apply (osg::Group &group) |
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| virtual void | apply (osg::LOD &lod) |
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| virtual void | apply (osg::PagedLOD &lod) |
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| virtual void | apply (osg::Transform &transform) |
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| virtual void | apply (osg::Projection &projection) |
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| virtual void | apply (osg::Camera &camera) |
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| | NodeVisitor (TraversalMode tm=TRAVERSE_NONE) |
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| | NodeVisitor (VisitorType type, TraversalMode tm=TRAVERSE_NONE) |
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| virtual | ~NodeVisitor () |
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| virtual const char * | libraryName () const |
| | return the library name/namespapce of the visitor's. More...
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| virtual const char * | className () const |
| | return the name of the visitor's class type. More...
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| virtual void | reset () |
| | Method to call to reset visitor. More...
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| void | setVisitorType (VisitorType type) |
| | Set the VisitorType, used to distinguish different visitors during traversal of the scene, typically used in the Node::traverse() method to select which behaviour to use for different types of traversal/visitors. More...
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| VisitorType | getVisitorType () const |
| | Get the VisitorType. More...
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| void | setTraversalNumber (unsigned int fn) |
| | Set the traversal number. More...
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| unsigned int | getTraversalNumber () const |
| | Get the traversal number. More...
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| void | setFrameStamp (FrameStamp *fs) |
| | Set the FrameStamp that this traversal is associated with. More...
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| const FrameStamp * | getFrameStamp () const |
| | Get the FrameStamp that this traversal is associated with. More...
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| void | setTraversalMask (Node::NodeMask mask) |
| | Set the TraversalMask of this NodeVisitor. More...
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| Node::NodeMask | getTraversalMask () const |
| | Get the TraversalMask. More...
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| void | setNodeMaskOverride (Node::NodeMask mask) |
| | Set the NodeMaskOverride mask. More...
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| Node::NodeMask | getNodeMaskOverride () const |
| | Get the NodeMaskOverride mask. More...
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| bool | validNodeMask (const osg::Node &node) const |
| | Method to called by Node and its subclass' Node::accept() method, if the result is true it is used to cull operations of nodes and their subgraphs. More...
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| void | setTraversalMode (TraversalMode mode) |
| | Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse. More...
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| TraversalMode | getTraversalMode () const |
| | Get the traversal mode. More...
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| void | setUserData (Referenced *obj) |
| | Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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| Referenced * | getUserData () |
| | Get user data. More...
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| const Referenced * | getUserData () const |
| | Get const user data. More...
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| void | traverse (Node &node) |
| | Method for handling traversal of a nodes. More...
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| void | pushOntoNodePath (Node *node) |
| | Method called by osg::Node::accept() method before a call to the NodeVisitor::apply(..). More...
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| void | popFromNodePath () |
| | Method called by osg::Node::accept() method after a call to NodeVisitor::apply(..). More...
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| NodePath & | getNodePath () |
| | Get the non const NodePath from the top most node applied down to the current Node being visited. More...
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| const NodePath & | getNodePath () const |
| | Get the const NodePath from the top most node applied down to the current Node being visited. More...
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| virtual osg::Vec3 | getViewPoint () const |
| | Get the view point in local coordinates. More...
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| virtual float | getDistanceFromEyePoint (const Vec3 &, bool) const |
| | Get the distance of a point from the eye point, distance value in the eye coordinate system. More...
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| virtual float | getDistanceToViewPoint (const Vec3 &, bool) const |
| | Get the distance from a point to the view point, distance value in local coordinate system. More...
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| virtual void | apply (ProxyNode &node) |
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| virtual void | apply (CoordinateSystemNode &node) |
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| virtual void | apply (ClipNode &node) |
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| virtual void | apply (TexGenNode &node) |
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| virtual void | apply (LightSource &node) |
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| virtual void | apply (CameraView &node) |
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| virtual void | apply (MatrixTransform &node) |
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| virtual void | apply (PositionAttitudeTransform &node) |
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| virtual void | apply (Switch &node) |
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| virtual void | apply (Sequence &node) |
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| virtual void | apply (ClearNode &node) |
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| virtual void | apply (OccluderNode &node) |
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| virtual void | apply (OcclusionQueryNode &node) |
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| void | setDatabaseRequestHandler (DatabaseRequestHandler *handler) |
| | Set the handler for database requests. More...
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| DatabaseRequestHandler * | getDatabaseRequestHandler () |
| | Get the handler for database requests. More...
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| const DatabaseRequestHandler * | getDatabaseRequestHandler () const |
| | Get the const handler for database requests. More...
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| void | setImageRequestHandler (ImageRequestHandler *handler) |
| | Set the handler for image requests. More...
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| ImageRequestHandler * | getImageRequestHandler () |
| | Get the handler for image requests. More...
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| const ImageRequestHandler * | getImageRequestHandler () const |
| | Get the const handler for image requests. More...
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| | Referenced () |
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| | Referenced (bool threadSafeRefUnref) |
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| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| | Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
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| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
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| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
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| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
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InteresectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene.
To implement different types of intersection techniques, one implements custom versions of the osgUtil::Intersector, and then pass the constructed intersector to the IntersectionVisitor.