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FIFE
2008.0
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#include <renderbackendsdl.h>


Public Member Functions | |
| virtual const std::string & | getName () const |
| virtual void | startFrame () |
| virtual void | endFrame () |
| virtual void | init (const std::string &driver) |
| virtual void | clearBackBuffer () |
| virtual void | setLightingModel (uint32_t lighting) |
| virtual uint32_t | getLightingModel () const |
| virtual void | setLighting (float red, float green, float blue) |
| virtual void | resetLighting () |
| virtual void | resetStencilBuffer (uint8_t buffer) |
| virtual void | changeBlending (int32_t scr, int32_t dst) |
| virtual void | createMainScreen (const ScreenMode &mode, const std::string &title, const std::string &icon) |
| virtual void | setScreenMode (const ScreenMode &mode) |
| virtual Image * | createImage (const uint8_t *data, uint32_t width, uint32_t height) |
| virtual Image * | createImage (SDL_Surface *surface) |
| virtual void | renderVertexArrays () |
| virtual void | addImageToArray (uint32_t id, const Rect &rec, float const *st, uint8_t alpha, uint8_t const *rgb) |
| virtual void | changeRenderInfos (uint16_t elements, int32_t src, int32_t dst, bool light, bool stentest, uint8_t stenref, GLConstants stenop, GLConstants stenfunc) |
| virtual void | captureScreen (const std::string &filename) |
| virtual void | captureScreen (const std::string &filename, uint32_t width, uint32_t height) |
| virtual bool | putPixel (int32_t x, int32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255) |
| virtual void | drawLine (const Point &p1, const Point &p2, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255) |
| virtual void | drawTriangle (const Point &p1, const Point &p2, const Point &p3, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255) |
| virtual void | drawRectangle (const Point &p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255) |
| virtual void | fillRectangle (const Point &p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255) |
| virtual void | drawQuad (const Point &p1, const Point &p2, const Point &p3, const Point &p4, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255) |
| virtual void | drawVertex (const Point &p, const uint8_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255) |
| virtual void | drawLightPrimitive (const Point &p, uint8_t intensity, float radius, int32_t subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue) |
| virtual void | attachRenderTarget (ImagePtr &img, bool discard) |
| virtual void | detachRenderTarget () |
Public Member Functions inherited from FIFE::RenderBackend | |
| RenderBackend (const SDL_Color &colorkey) | |
| virtual | ~RenderBackend () |
| void | deinit () |
| const ScreenMode & | getCurrentScreenMode () const |
| void | pushClipArea (const Rect &cliparea, bool clear=true) |
| void | popClipArea () |
| const Rect & | getClipArea () const |
| void | setAlphaOptimizerEnabled (bool enabled) |
| bool | isAlphaOptimizerEnabled () const |
| void | setImageCompressingEnabled (bool enabled) |
| bool | isImageCompressingEnabled () const |
| void | setFramebufferEnabled (bool enabled) |
| bool | isFramebufferEnabled () const |
| void | setNPOTEnabled (bool enabled) |
| bool | isNPOTEnabled () const |
| void | setColorKeyEnabled (bool colorkeyenable) |
| bool | isColorKeyEnabled () const |
| void | setColorKey (const SDL_Color &colorkey) |
| const SDL_Color & | getColorKey () const |
| void | setBackgroundColor (uint8_t r, uint8_t g, uint8_t b) |
| void | resetBackgroundColor () |
| const SDL_PixelFormat & | getPixelFormat () const |
| void | setFrameLimitEnabled (bool limited) |
| bool | isFrameLimitEnabled () const |
| void | setFrameLimit (uint16_t framelimit) |
| uint16_t | getFrameLimit () const |
| SDL_Surface * | getRenderTargetSurface () |
Protected Member Functions | |
| virtual void | setClipArea (const Rect &cliparea, bool clear) |
Protected Member Functions inherited from FIFE::RenderBackend | |
| void | clearClipArea () |
The main class of the SDL-based renderer.
Definition at line 43 of file renderbackendsdl.h.
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Add the Image data to the array
Implements FIFE::RenderBackend.
Definition at line 190 of file renderbackendsdl.cpp.
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Attaches given image as a new render surface
Implements FIFE::RenderBackend.
Definition at line 478 of file renderbackendsdl.cpp.
References setClipArea().
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Creates a Screenshot and saves it to a file.
Implements FIFE::RenderBackend.
Definition at line 346 of file renderbackendsdl.cpp.
References FIFE::Image::saveAsPng().
Referenced by captureScreen().

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Creates a Screenshot with the given size(w,h) and saves it to a file.
Implements FIFE::RenderBackend.
Definition at line 365 of file renderbackendsdl.cpp.
References captureScreen(), and FIFE::Image::saveAsPng().
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Change the Blendingmodel.
Implements FIFE::RenderBackend.
Definition at line 184 of file renderbackendsdl.cpp.
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Dirty helper function to change the render infos
Implements FIFE::RenderBackend.
Definition at line 193 of file renderbackendsdl.cpp.
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Forces a clear of the backbuffer
Implements FIFE::RenderBackend.
Definition at line 71 of file renderbackendsdl.cpp.
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Creates an Image suitable for this renderbackend.
| data | Pointer to the imagedata (needs to be in RGBA, 8 bits per channel). |
| width | Width of the image. |
| height | Height of the image. |
Implements FIFE::RenderBackend.
Definition at line 159 of file renderbackendsdl.cpp.
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Helper function to create images from SDL_Surfaces. Takes ownership over the surface.
| surface | The surface to convert. |
Implements FIFE::RenderBackend.
Definition at line 151 of file renderbackendsdl.cpp.
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Creates the mainscreen (the display window).
| mode | The ScreenMode to use. |
| tite | The window title to use. |
| icon | The window icon to use. |
Implements FIFE::RenderBackend.
Definition at line 81 of file renderbackendsdl.cpp.
References setScreenMode().
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Detaches current render surface
Implements FIFE::RenderBackend.
Definition at line 485 of file renderbackendsdl.cpp.
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Draws a light primitive that based on a triangle fan
Implements FIFE::RenderBackend.
Definition at line 343 of file renderbackendsdl.cpp.
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Draws line between given points with given RGBA
Implements FIFE::RenderBackend.
Definition at line 200 of file renderbackendsdl.cpp.
References putPixel().
Referenced by drawRectangle(), drawTriangle(), and drawVertex().

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Draws quad between given points with given RGBA
Implements FIFE::RenderBackend.
Definition at line 327 of file renderbackendsdl.cpp.
References fillRectangle().
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Draws an axis parallel rectangle.
Implements FIFE::RenderBackend.
Definition at line 298 of file renderbackendsdl.cpp.
References drawLine().
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Draws triangle between given points with given RGBA
Implements FIFE::RenderBackend.
Definition at line 292 of file renderbackendsdl.cpp.
References drawLine().
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Draws a quad that represents a vertex with given RGBA
Implements FIFE::RenderBackend.
Definition at line 331 of file renderbackendsdl.cpp.
References drawLine().
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Called when a frame is finished and ready to be displayed.
Reimplemented from FIFE::RenderBackend.
Definition at line 138 of file renderbackendsdl.cpp.
References FIFE::RenderBackend::endFrame().
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Draws a filled axis parallel rectangle.
Implements FIFE::RenderBackend.
Definition at line 316 of file renderbackendsdl.cpp.
Referenced by drawQuad().

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Gets the current light model.
Implements FIFE::RenderBackend.
Definition at line 171 of file renderbackendsdl.cpp.
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The name of the renderbackend.
Implements FIFE::RenderBackend.
Definition at line 52 of file renderbackendsdl.cpp.
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Initializes the backend.
Implements FIFE::RenderBackend.
Definition at line 57 of file renderbackendsdl.cpp.
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Writes pixel to given position. Returns true, if pixel was written (not out of bounds)
Implements FIFE::RenderBackend.
Definition at line 196 of file renderbackendsdl.cpp.
Referenced by drawLine().

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Render the Vertex Arrays, only for primitives (points, lines,...)
Implements FIFE::RenderBackend.
Definition at line 187 of file renderbackendsdl.cpp.
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Reset lighting with default values.
Implements FIFE::RenderBackend.
Definition at line 178 of file renderbackendsdl.cpp.
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Reset stencil buffer with given value.
Implements FIFE::RenderBackend.
Definition at line 181 of file renderbackendsdl.cpp.
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Sets given clip area into image
Implements FIFE::RenderBackend.
Definition at line 462 of file renderbackendsdl.cpp.
References FIFE::RectType< T >::h, FIFE::RectType< T >::w, FIFE::RectType< T >::x, and FIFE::RectType< T >::y.
Referenced by attachRenderTarget().

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Set colors for lighting
Implements FIFE::RenderBackend.
Definition at line 175 of file renderbackendsdl.cpp.
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Initializes the light.
Implements FIFE::RenderBackend.
Definition at line 167 of file renderbackendsdl.cpp.
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Sets the mainscreen display mode.
| mode | The ScreenMode to change the display to. |
Implements FIFE::RenderBackend.
Definition at line 94 of file renderbackendsdl.cpp.
Referenced by createMainScreen().

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Called when a new frame starts.
Reimplemented from FIFE::RenderBackend.
Definition at line 134 of file renderbackendsdl.cpp.
References FIFE::RenderBackend::startFrame().