28 #ifndef opengl_CSphere_H
29 #define opengl_CSphere_H
59 int m_nDivsLongitude,m_nDivsLatitude;
60 bool m_keepRadiusIndependentEyeDistance;
76 int nDivsLongitude = 20,
77 int nDivsLatitude = 20 )
83 void render_dl()
const;
94 int nDivsLongitude = 20,
95 int nDivsLatitude = 20
98 m_nDivsLongitude(nDivsLongitude),
99 m_nDivsLatitude(nDivsLatitude),
100 m_keepRadiusIndependentEyeDistance(false)