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stock_objects.h File Reference
#include <mrpt/opengl/CSetOfObjects.h>
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Namespaces

namespace  mrpt
 This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
 
namespace  mrpt::opengl
 The namespace for 3D scene representation and rendering.
 
namespace  mrpt::opengl::stock_objects
 A collection of pre-built 3D objects for quick insertion in opengl::COpenGLScene objects.
 

Functions

CSetOfObjectsPtr OPENGL_IMPEXP mrpt::opengl::stock_objects::RobotPioneer ()
 Returns a representation of a Pioneer II mobile base.
 
CSetOfObjectsPtr OPENGL_IMPEXP mrpt::opengl::stock_objects::CornerXYZ (float scale=1.0)
 Returns three arrows representing a X,Y,Z 3D corner.
 
CSetOfObjectsPtr OPENGL_IMPEXP mrpt::opengl::stock_objects::CornerXYZEye ()
 Returns three arrows representing a X,Y,Z 3D corner.
 
CSetOfObjectsPtr OPENGL_IMPEXP mrpt::opengl::stock_objects::CornerXYZSimple (float scale=1.0, float lineWidth=1.0)
 Returns three arrows representing a X,Y,Z 3D corner (just thick lines instead of complex arrows for faster rendering than CornerXYZ).
 
CSetOfObjectsPtr OPENGL_IMPEXP mrpt::opengl::stock_objects::CornerXYSimple (float scale=1.0, float lineWidth=1.0)
 Returns two arrows representing a X,Y 2D corner (just thick lines, fast to render).
 
CSetOfObjectsPtr OPENGL_IMPEXP mrpt::opengl::stock_objects::BumblebeeCamera ()
 Returns a simple 3D model of a PointGrey Bumblebee stereo camera.
 



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