#include <pcl/visualization/vtk/vtkVertexBufferObjectMapper.h>
§ vtkVertexBufferObjectMapper()
| vtkVertexBufferObjectMapper::vtkVertexBufferObjectMapper |
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protected |
§ ~vtkVertexBufferObjectMapper()
| vtkVertexBufferObjectMapper::~vtkVertexBufferObjectMapper |
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inlineprotected |
§ ComputeBounds()
| virtual void vtkVertexBufferObjectMapper::ComputeBounds |
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protectedvirtual |
§ createShaders()
| void vtkVertexBufferObjectMapper::createShaders |
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vtkOpenGLRenderWindow * |
win | ) |
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protected |
§ createVBOs()
| void vtkVertexBufferObjectMapper::createVBOs |
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vtkRenderWindow * |
win | ) |
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protected |
§ FillInputPortInformation()
| virtual int vtkVertexBufferObjectMapper::FillInputPortInformation |
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int |
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vtkInformation * |
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protectedvirtual |
§ GetBounds() [1/2]
| virtual double* vtkVertexBufferObjectMapper::GetBounds |
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virtual |
§ GetBounds() [2/2]
| virtual void vtkVertexBufferObjectMapper::GetBounds |
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double |
bounds[6] | ) |
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inlinevirtual |
§ GetInput()
| vtkPolyData* vtkVertexBufferObjectMapper::GetInput |
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§ New()
§ Render()
| virtual void vtkVertexBufferObjectMapper::Render |
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vtkRenderer * |
ren, |
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vtkActor * |
act |
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virtual |
§ SetInput() [1/2]
| void vtkVertexBufferObjectMapper::SetInput |
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vtkPolyData * |
input | ) |
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§ SetInput() [2/2]
| void vtkVertexBufferObjectMapper::SetInput |
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vtkDataSet * |
input | ) |
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§ SetProgram()
| void vtkVertexBufferObjectMapper::SetProgram |
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vtkSmartPointer< vtkShaderProgram2 > |
program | ) |
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inline |
§ Update()
| void vtkVertexBufferObjectMapper::Update |
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§ vtkTypeMacro()
§ colorVbo
§ indiceVbo
§ initialized
| bool vtkVertexBufferObjectMapper::initialized |
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protected |
§ normalVbo
§ program
§ shadersInitialized
| bool vtkVertexBufferObjectMapper::shadersInitialized |
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protected |
§ vertexVbo
The documentation for this class was generated from the following file: