nsnake
Classic snake game for the terminal
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Here is a list of all documented class members with links to the class documentation for each member:
A
B
C
D
E
F
G
H
I
L
M
O
P
R
S
T
U
V
W
- a -
add() :
FruitManager
addGroup() :
INI::Level
addKey() :
INI::Level
addRandomly() :
FruitManager
Animation() :
Animation
animation :
LayoutMainMenu
Array2D() :
Array2D< T >
at() :
Array2D< T >
- b -
Board() :
Board
board_size :
ScoreEntry
bodyHit() :
Player
- c -
clear() :
Board
create() :
INI::Parser
current :
Menu
currentID() :
Menu
currentIndex :
Menu
currentLabel() :
Menu
currentScore :
Game
- d -
delta_ms() :
Timer
delta_s() :
Timer
delta_us() :
Timer
depth :
INI::Level
directory :
BoardParser
,
ScoreFile
draw() :
Animation
,
AnimationSnakes
,
GameState
,
GameStateGame
,
GameStateMainMenu
,
LayoutMainMenu
,
Menu
,
MenuItem
,
MenuItemCheckbox
,
MenuItemLabel
,
MenuItemNumberbox
,
MenuItemTextbox
,
MenuItemTextlist
dump() :
INI::Parser
- e -
eatenFruit() :
FruitManager
eraseAll() :
ScoreFile
error :
Window
extension :
BoardParser
,
ScoreFile
- f -
FruitManager() :
FruitManager
fruits :
ScoreEntry
- g -
gameOver :
Game
getAmount() :
FruitManager
getBool() :
Menu
getDelay() :
Game
getInt() :
Menu
getMetadata() :
Board
getString() :
Menu
getX() :
Player
getY() :
Player
goNext() :
Menu
goPrevious() :
Menu
goRandom() :
MenuAlphabetic
- h -
handle() :
ScoreFile
handleInput() :
Menu
,
MenuItem
,
MenuItemCheckbox
,
MenuItemLabel
,
MenuItemNumberbox
,
MenuItemTextbox
,
MenuItemTextlist
hasMetadata() :
Board
height() :
Array2D< T >
help :
LayoutGame
highScore :
ScoreFile
- i -
id :
MenuItem
isLike() :
ScoreEntry
isPaused :
Game
,
Timer
isRunning() :
Timer
isWall() :
Board
item :
Menu
- l -
label :
MenuItem
Level() :
INI::Level
level :
ScoreEntry
listLevels() :
BoardParser
load() :
Animation
,
AnimationSnakes
,
BoardParser
,
GameState
,
GameStateGame
,
GameStateMainMenu
,
ScoreFile
loadFile() :
BoardParser
- m -
main :
Layout
Menu() :
Menu
MenuItem() :
MenuItem
MenuItemNumberbox() :
MenuItemNumberbox
MenuItemType :
MenuItem
- o -
operator()() :
INI::Level
,
INI::Parser
operator[]() :
INI::Level
,
INI::Parser
ordered_sections :
INI::Level
ordered_values :
INI::Level
- p -
parent :
INI::Level
Parser() :
INI::Parser
pause :
LayoutGame
,
Timer
pauseMenu :
Game
points :
ScoreEntry
print() :
Window
printChar() :
Window
- r -
random_walls :
ScoreEntry
randomlyFillExceptBy() :
Board
redraw() :
LayoutMainMenu
removeByID() :
Menu
removeByLabel() :
Menu
reset() :
Menu
run() :
StateManager
,
WindowGameHelp
- s -
save() :
BoardParser
,
ScoreFile
saveAs() :
INI::Parser
ScoreEntry() :
ScoreEntry
ScoreFile() :
ScoreFile
scores :
Game
screenHeight :
Layout
screenWidth :
Layout
sections :
INI::Level
selected :
Menu
selectedItem :
Menu
setBoard() :
Board
setMetadata() :
Board
setTitle() :
Window
showHelp :
Game
showPauseMenu :
Game
speed :
ScoreEntry
start() :
Game
,
Timer
state :
LayoutMainMenu
StateCode :
GameState
StateManager() :
StateManager
Style :
Board
style :
Board
- t -
teleport() :
Board
,
ScoreEntry
timerBoard :
Game
timerSnake :
Game
top() :
INI::Parser
type :
MenuItem
- u -
unload() :
GameState
,
GameStateGame
,
GameStateMainMenu
unpause() :
Timer
update() :
Animation
,
AnimationSnakes
,
FruitManager
,
GameState
,
GameStateGame
,
GameStateMainMenu
- v -
values :
INI::Level
- w -
width() :
Array2D< T >
willQuit() :
Game
,
Menu
willReturnToMenu() :
Game
win :
Window
Generated on
for nsnake by
1.17.0