nsnake
Classic snake game for the terminal
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src
Interface
Window.hpp
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#ifndef WINDOW_H_DEFINED
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#define WINDOW_H_DEFINED
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#include <string>
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#include <vector>
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#include <ncurses.h>
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#include <Interface/Colors.hpp>
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#define WINDOW_FILL 0
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class
Window
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{
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public
:
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enum
BorderType
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{
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BORDER_NONE, BORDER_REGULAR, BORDER_FANCY
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};
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Window(
int
x,
int
y,
int
w,
int
h);
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Window(Window* parent,
int
x,
int
y,
int
width,
int
height);
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virtual
~Window();
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virtual
void
resize(
int
w,
int
h);
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bool
isValid();
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void
print
(std::string str,
int
x,
int
y, ColorPair pair=0);
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void
print
(std::vector<std::string> lines,
int
x,
int
y, ColorPair pair=0);
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void
printChar
(
int
c,
int
x,
int
y, ColorPair pair=0);
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void
setBackground(chtype ch, ColorPair pair);
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void
refresh();
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void
clear();
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int
getW()
const
;
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int
getH()
const
;
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int
getX()
const
;
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int
getY()
const
;
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void
borders(BorderType type);
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void
horizontalLine(
int
x,
int
y,
int
c,
int
width, ColorPair pair);
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enum
WindowTitlePosition
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{
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TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
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};
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void
setTitle
(std::string title, WindowTitlePosition position=Window::TOP_LEFT);
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WINDOW*
win
;
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protected
:
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bool
error
;
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int
x;
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int
y;
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int
width;
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int
height;
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BorderType borderType;
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std::string topLeftTitle;
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std::string topRightTitle;
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std::string bottomLeftTitle;
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std::string bottomRightTitle;
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};
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#endif
//WINDOW_H_DEFINED
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Window::setTitle
void setTitle(std::string title, WindowTitlePosition position=Window::TOP_LEFT)
Sets a text that will appear at the top of the Window.
Definition
Window.cpp:214
Window::win
WINDOW * win
Ncurses' internal data structure.
Definition
Window.hpp:85
Window::printChar
void printChar(int c, int x, int y, ColorPair pair=0)
Shows c at x y with color pair.
Definition
Window.cpp:105
Window::print
void print(std::string str, int x, int y, ColorPair pair=0)
Shows text str at x y on the window with color pair.
Definition
Window.cpp:94
Window::error
bool error
Tells if we've got some initialization error.
Definition
Window.hpp:89
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